Qt Quick 3D - 简单的雾效果示例
演示如何在 3D 场景中启用雾效。

本示例演示了SceneEnvironment 的fog 属性的用法。场景中包含多个实例化的球体,并配有控制项,可用于调整Fog对象的各项属性。
Fog {
id: theFog
enabled: cbFogEnabled.checked
depthEnabled: cbDepthEnabled.checked
heightEnabled: cbHeightEnabled.checked
transmitEnabled: cbTransmitEnabled.checked
density: valDensity.value
depthNear: valDepth.first.value
depthFar: valDepth.second.value
depthCurve: valDepthCurve.value
leastIntenseY: valHeightMin.value
mostIntenseY: valHeightMax.value
heightCurve: valHeightCurve.value
transmitCurve: valTransmitCurve.value
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