Qt Quick 3D - 简单雾化示例
演示如何在 3D 场景中启用雾。
该示例演示了SceneEnvironment 的fog 属性的用法。该场景包含多个实例球体,其控件可用于调整雾对象的各种属性。
Fog { id: theFog enabled: cbFogEnabled.checked depthEnabled: cbDepthEnabled.checked heightEnabled: cbHeightEnabled.checked transmitEnabled: cbTransmitEnabled.checked density: valDensity.value depthNear: valDepth.first.value depthFar: valDepth.second.value depthCurve: valDepthCurve.value leastIntenseY: valHeightMin.value mostIntenseY: valHeightMax.value heightCurve: valHeightCurve.value transmitCurve: valTransmitCurve.value }
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