Qt Quick 3D - Particles 3D Testbed Example

// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause

pragma ComponentBehavior: Bound

import QtQuick
import QtQuick3D
import QtQuick3D.Particles3D
import QtQuick.Controls

Item {
    id: mainView

    required property Loader loader

    readonly property real listItemWidth: 180
    readonly property real listItemHeight: 40
    // Enable this when only want to list the demos
    // Tweak the demos list as needed
    readonly property bool showOnlyDemos: false

    anchors.fill: parent

    ListModel {
        id: demosModel
        ListElement {
            name: "Snowing"
            file: "Snowing.qml"
        }
        ListElement {
            name: "Line Particles"
            file: "LineParticles.qml"
        }
        ListElement {
            name: "HeartTrail"
            file: "HeartTrail.qml"
        }
        ListElement {
            name: "Giant Ocean Spider"
            file: "OceanSpider.qml"
        }
        ListElement {
            name: "Qt Cube Burst"
            file: "QtLogoAnimation.qml"
        }
        ListElement {
            name: "Fire And Smoke"
            file: "Fire.qml"
        }
        ListElement {
            name: "Speedometer"
            file: "Speedometer.qml"
        }
        ListElement {
            name: "Sorting"
            file: "Sorting.qml"
        }
        ListElement {
            name: "Model-Blend Particles"
            file: "ModelBlendParticles.qml"
        }
        ListElement {
            name: "Lights"
            file: "Lights.qml"
        }
        ListElement {
            name: "Dynamic Bursts"
            file: "DynamicBursts.qml"
        }
    }

    ListModel {
        id: testsModel
        ListElement {
            name: "Colorful Particles"
            file: "ColorfulParticles.qml"
        }
        ListElement {
            name: "Emitter Shapes"
            file: "EmitterShapes.qml"
        }
        ListElement {
            name: "Emitter Custom Shapes"
            file: "EmitterCustomShapes.qml"
        }
        ListElement {
            name: "Attractor Shapes"
            file: "AttractorShapes.qml"
        }
        ListElement {
            name: "Fading In/Out"
            file: "FadingInOut.qml"
        }
        ListElement {
            name: "Emit And Burst"
            file: "EmitAndBurst.qml"
        }
        ListElement {
            name: "ParticleSystem"
            file: "SystemPlayPause.qml"
        }
        ListElement {
            name: "Aligned Particles"
            file: "AlignedParticles.qml"
        }
        ListElement {
            name: "TrailEmitter Burst"
            file: "TrailEmitterBurst.qml"
        }
        ListElement {
            name: "Animated Sprite"
            file: "AnimatedSprite.qml"
        }
        ListElement {
            name: "Model Shape"
            file: "ModelShape.qml"
        }
    }

    View3D {
        anchors.fill: parent

        environment: SceneEnvironment {
            clearColor: "#000000"
            backgroundMode: SceneEnvironment.Color
            antialiasingMode: AppSettings.antialiasingMode
            antialiasingQuality: AppSettings.antialiasingQuality
        }

        PerspectiveCamera {
            position: Qt.vector3d(0, 0, 600)
            clipFar: 2000
        }

        PointLight {
            id: pointLight
            position: Qt.vector3d(200, 200, 400)
            brightness: 50
            ambientColor: Qt.rgba(0.5, 0.3, 0.1, 1.0)
            SequentialAnimation {
                loops: Animation.Infinite
                running: true
                NumberAnimation {
                    target: pointLight
                    property: "brightness"
                    to: 400
                    duration: 2000
                    easing.type: Easing.OutElastic
                }
                NumberAnimation {
                    target: pointLight
                    property: "brightness"
                    to: 50
                    duration: 6000
                    easing.type: Easing.InOutQuad
                }
            }
        }

        // Qt Cube model
        Model {
            source: "#Cube"
            position: Qt.vector3d(-250, 150, 100)
            scale: Qt.vector3d(1.0, 1.0, 1.0)
            NumberAnimation on eulerRotation.y {
                loops: Animation.Infinite
                from: 0
                to: 360
                duration: 10000
            }
            NumberAnimation on eulerRotation.x {
                loops: Animation.Infinite
                from: 0
                to: 360
                duration: 6000
            }
            materials: PrincipledMaterial {
                baseColorMap: Texture {
                    source: "images/qt_logo2.png"
                }
                normalMap: Texture {
                    source: "images/qt_logo2_n.png"
                }
            }
        }

        ParticleSystem3D {
            id: psystem
            startTime: 10000
            SpriteParticle3D {
                id: spriteParticle
                sprite: Texture {
                    source: "images/dot.png"
                }
                maxAmount: 200
                color: "#80ff7000"
                colorVariation: Qt.vector4d(0.6, 0.2, 0.0, 0.4)
                unifiedColorVariation: true
                fadeInDuration: 1000
                fadeOutDuration: 3000
            }
            ParticleEmitter3D {
                particle: spriteParticle
                emitRate: 20
                lifeSpan: 10000
                scale: Qt.vector3d(8, 8, 0)
                shape: ParticleShape3D {
                    type: ParticleShape3D.Cube
                }
                particleScale: 2.4
                particleScaleVariation: 1.8
                particleEndScale: 0.2
                velocity: TargetDirection3D {
                    magnitudeVariation: magnitude
                    positionVariation: Qt.vector3d(180, 180, 180)
                    SequentialAnimation on magnitude {
                        loops: Animation.Infinite
                        NumberAnimation {
                            to: 1.0
                            duration: 3000
                            easing.type: Easing.InOutQuad
                        }
                        NumberAnimation {
                            to: 0.1
                            duration: 5000
                            easing.type: Easing.InOutQuad
                        }
                    }
                }
            }
        }
    }

    Component {
        id: listComponent
        Button {
            id: button
            required property string name
            required property string file

            width: mainView.listItemWidth
            height: mainView.listItemHeight
            background: Rectangle {
                id: buttonBackground
                border.width: 0.5
                border.color: "#d0808080"
                color: "#d0404040"
                opacity: button.hovered ? 1.0 : 0.5
            }
            contentItem: Text {
                anchors.centerIn: parent
                color: "#f0f0f0"
                font.pointSize: AppSettings.fontSizeSmall
                text: button.name
            }

            onClicked: {
                mainView.loader.source = button.file
            }
        }
    }

    Text {
        id: topLabel
        anchors.horizontalCenter: parent.horizontalCenter
        anchors.top: parent.top
        anchors.topMargin: 20
        text: qsTr("Qt Quick 3D - Particles3D")
        color: "#f0f0f0"
        font.pointSize: AppSettings.fontSizeLarge
    }

    Row {
        anchors.horizontalCenter: parent.horizontalCenter
        anchors.top: topLabel.bottom
        anchors.topMargin: 20
        spacing: 20
        ListView {
            id: demosListView
            width: mainView.listItemWidth
            height: count * mainView.listItemHeight
            model: demosModel
            delegate: listComponent
        }
        ListView {
            id: examplesListView
            visible: !mainView.showOnlyDemos
            width: mainView.listItemWidth
            height: count * mainView.listItemHeight
            model: testsModel
            delegate: listComponent
        }
    }
}