Creating a Mobile Application

cmake_minimum_required(VERSION 3.16)

project(accelbubble VERSION 0.1 LANGUAGES CXX)

set(CMAKE_AUTOMOC ON)
set(CMAKE_CXX_STANDARD_REQUIRED ON)

find_package(Qt6 6.2 COMPONENTS Quick Sensors Svg Xml REQUIRED)

qt_add_executable(appaccelbubble
    main.cpp
    MANUAL_FINALIZATION
)

qt_add_qml_module(appaccelbubble
    URI accelbubble
    VERSION 1.0
    QML_FILES main.qml
    RESOURCES Bluebubble.svg
)

set_target_properties(appaccelbubble PROPERTIES
    MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com
    MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
    MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
    MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/Info.plist"
    MACOSX_BUNDLE TRUE
    WIN32_EXECUTABLE TRUE
)

set_property(TARGET appaccelbubble APPEND PROPERTY
    QT_ANDROID_PACKAGE_SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/android
)

target_compile_definitions(appaccelbubble
    PRIVATE $<$<OR:$<CONFIG:Debug>,$<CONFIG:RelWithDebInfo>>:QT_QML_DEBUG>)
target_link_libraries(appaccelbubble
    PRIVATE Qt6::Quick Qt6::Sensors Qt6::Svg Qt6::Xml)

qt_finalize_executable(appaccelbubble)