QEntity

QEntity is a QNode subclass that can aggregate several QComponent instances that will specify its behavior. More

Inherited by: QAbstractCameraController, QFirstPersonCameraController, QOrbitCameraController, QSkyboxEntity, QText2DEntity, QCamera

Synopsis

Functions

Detailed Description

By itself a QEntity is an empty shell. The behavior of a QEntity object is defined by the QComponent objects it references. Each Qt3D backend aspect will be able to interpret and process an Entity by recognizing which components it is made up of. One aspect may decide to only process entities composed of a single QTransform component whilst another may focus on QMouseHandler .

See also

QComponent QTransform

class PySide2.Qt3DCore.QEntity([parent=None])
param parent

PySide2.Qt3DCore.QNode

Constructs a new QEntity instance with parent as parent.

PySide2.Qt3DCore.QEntity.addComponent(comp)
Parameters

compPySide2.Qt3DCore.QComponent

Adds a new reference to the component comp .

Note

If the QComponent has no parent, the QEntity will set itself as its parent thereby taking ownership of the component.

PySide2.Qt3DCore.QEntity.components()
Return type

Returns the list of QComponent instances the entity is referencing.

PySide2.Qt3DCore.QEntity.parentEntity()
Return type

PySide2.Qt3DCore.QEntity

Returns the parent QEntity instance of this entity. If the immediate parent isn’t a QEntity , this function traverses up the scene hierarchy until a parent QEntity is found. If no QEntity parent can be found, returns null.

PySide2.Qt3DCore.QEntity.removeComponent(comp)
Parameters

compPySide2.Qt3DCore.QComponent

Removes the reference to comp .