QSkeleton

Holds the data for a skeleton to be used with skinned meshes. More

New in version 5.10.

Synopsis

Functions

Slots

Signals

Detailed Description

Use QSkeleton if you wish to manually create the joints of a skeleton for use with skinned meshes. This is mainly of use to people creating editors, tooling, or dynamic skeletons. It is more common that a Qt 3D application would simply consume an existing skeleton and skinned mesh as created in a digital content creation tool such as Blender. For this use case, please see QSkeletonLoader .

class PySide2.Qt3DCore.QSkeleton([parent=None])
param parent

PySide2.Qt3DCore.QNode

Constructs a new QSkeleton with parent .

PySide2.Qt3DCore.QSkeleton.rootJoint()
Return type

PySide2.Qt3DCore.QJoint

Holds the root joint of the hierarchy of joints forming the skeleton.

PySide2.Qt3DCore.QSkeleton.rootJointChanged(rootJoint)
Parameters

rootJointPySide2.Qt3DCore.QJoint

PySide2.Qt3DCore.QSkeleton.setRootJoint(rootJoint)
Parameters

rootJointPySide2.Qt3DCore.QJoint

Holds the root joint of the hierarchy of joints forming the skeleton.