Holds the data for a skeleton to be used with skinned meshes. More…
New in version 5.10.
QSkeletonif you wish to manually create the joints of a skeleton for use with skinned meshes. This is mainly of use to people creating editors, tooling, or dynamic skeletons. It is more common that a Qt 3D application would simply consume an existing skeleton and skinned mesh as created in a digital content creation tool such as Blender. For this use case, please see
- class PySide2.Qt3DCore.Qt3DCore.QSkeleton([parent=None])¶
- param parent:
Constructs a new
- Return type:
Holds the root joint of the hierarchy of joints forming the skeleton.
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