QMetalRoughMaterial

The QMetalRoughMaterial provides a default implementation of PBR lighting. More

Synopsis

Functions

Slots

Signals

Detailed Description

This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 3 and OpenGL ES 3.

class PySide2.Qt3DExtras.QMetalRoughMaterial([parent=None])
param parent

PySide2.Qt3DCore.QNode

Constructs a new QMetalRoughMaterial instance with parent object parent .

PySide2.Qt3DExtras.QMetalRoughMaterial.ambientOcclusion()
Return type

object

Holds the current ambient occlusion map texture of the material. This can only be a texture, otherwise it is ignored. By default this map is not set.

PySide2.Qt3DExtras.QMetalRoughMaterial.ambientOcclusionChanged(ambientOcclusion)
Parameters

ambientOcclusion – object

PySide2.Qt3DExtras.QMetalRoughMaterial.baseColor()
Return type

object

Holds the current base color of the material. This can be either a plain color value or a texture. By default the value of this property is “grey”.

PySide2.Qt3DExtras.QMetalRoughMaterial.baseColorChanged(baseColor)
Parameters

baseColor – object

PySide2.Qt3DExtras.QMetalRoughMaterial.metalness()
Return type

object

Holds the current metalness level of the material, as a value between 0 (purely dielectric, the default) and 1 (purely metallic). This can be either a plain uniform value or a texture. By default the value of this property is 0.

PySide2.Qt3DExtras.QMetalRoughMaterial.metalnessChanged(metalness)
Parameters

metalness – object

PySide2.Qt3DExtras.QMetalRoughMaterial.normal()
Return type

object

Holds the current normal map texture of the material. This can only be a texture, otherwise it is ignored. By default this map is not set.

PySide2.Qt3DExtras.QMetalRoughMaterial.normalChanged(normal)
Parameters

normal – object

PySide2.Qt3DExtras.QMetalRoughMaterial.roughness()
Return type

object

Holds the current roughness level of the material. This can be either a plain uniform value or a texture. By default the value of this property is 0.

PySide2.Qt3DExtras.QMetalRoughMaterial.roughnessChanged(roughness)
Parameters

roughness – object

PySide2.Qt3DExtras.QMetalRoughMaterial.setAmbientOcclusion(ambientOcclusion)
Parameters

ambientOcclusion – object

Holds the current ambient occlusion map texture of the material. This can only be a texture, otherwise it is ignored. By default this map is not set.

PySide2.Qt3DExtras.QMetalRoughMaterial.setBaseColor(baseColor)
Parameters

baseColor – object

Holds the current base color of the material. This can be either a plain color value or a texture. By default the value of this property is “grey”.

PySide2.Qt3DExtras.QMetalRoughMaterial.setMetalness(metalness)
Parameters

metalness – object

Holds the current metalness level of the material, as a value between 0 (purely dielectric, the default) and 1 (purely metallic). This can be either a plain uniform value or a texture. By default the value of this property is 0.

PySide2.Qt3DExtras.QMetalRoughMaterial.setNormal(normal)
Parameters

normal – object

Holds the current normal map texture of the material. This can only be a texture, otherwise it is ignored. By default this map is not set.

PySide2.Qt3DExtras.QMetalRoughMaterial.setRoughness(roughness)
Parameters

roughness – object

Holds the current roughness level of the material. This can be either a plain uniform value or a texture. By default the value of this property is 0.

PySide2.Qt3DExtras.QMetalRoughMaterial.setTextureScale(textureScale)
Parameters

textureScale – float

Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0.

When used in conjunction with QTextureWrapMode::Repeat, provides a simple way to tile a texture across a surface. For example, a texture scale of 4.0 would result in 16 (4x4) tiles.

PySide2.Qt3DExtras.QMetalRoughMaterial.textureScale()
Return type

float

Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0.

When used in conjunction with QTextureWrapMode::Repeat, provides a simple way to tile a texture across a surface. For example, a texture scale of 4.0 would result in 16 (4x4) tiles.

PySide2.Qt3DExtras.QMetalRoughMaterial.textureScaleChanged(textureScale)
Parameters

textureScale – float