Enable frustum culling for the FrameGraph. More…
QFrustumCullingclass enables frustum culling of the drawable entities based on the camera view and
QGeometrybounds of the entities. If
QFrustumCullingis present in the FrameGraph, only the entities whose
QGeometrybounds intersect with the camera frustum, i.e. the view of the camera, are drawn. If
QFrustumCullingis not present, all drawable entities will be drawn. The camera is selected by a
QCameraSelectorframe graph node in the current hierarchy. Frustum culling can save a lot of GPU processing time when the rendered scene is complex.
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