QLayer¶
The
QLayer
class provides a way of filtering which entities will be rendered. More…
Synopsis¶
Functions¶
def
recursive
()def
setRecursive
(recursive)
Signals¶
def
recursiveChanged
()
Detailed Description¶
QLayer
works in conjunction with theQLayerFilter
in the FrameGraph.A
QLayer
can be applied to a subtree of entities by setting the recursive property to true.#include <Qt3DCore/QEntity> #include <Qt3DRender/QGeometryRenderer> #include <Qt3DRender/QLayer> #include <Qt3DRender/QLayerFilter> #include <Qt3DRender/QViewport> // Scene Qt3DCore::QEntity *rootEntity = new Qt3DCore::Qt3DCore::QEntity; Qt3DCore::QEntity *renderableEntity = new Qt3DCore::Qt3DCore::QEntity(rootEntity); Qt3DRender::QGeometryRenderer *geometryRenderer = new Qt3DCore::QGeometryRenderer(renderableEntity); Qt3DRender::QLayer *layer1 = new Qt3DCore::QLayer(renderableEntity); layer1->setRecursive(true); renderableEntity->addComponent(geometryRenderer); renderableEntity->addComponent(layer1); ... // FrameGraph Qt3DRender::QViewport *viewport = new Qt3DRender::QViewport; Qt3DRender::QLayerFilter *layerFilter = new Qt3DRender::QLayerFilter(viewport); layerFilter->addLayer(layer1); ...See also
QLayerFilter
- class PySide2.Qt3DRender.Qt3DRender.QLayer([parent=None])¶
- param parent:
Constructs a new
QLayer
with the specifiedparent
.
- PySide2.Qt3DRender.Qt3DRender.QLayer.recursive()¶
- Return type:
bool
Specifies if the layer is also applied to the entity subtree.
- PySide2.Qt3DRender.Qt3DRender.QLayer.recursiveChanged()¶
- PySide2.Qt3DRender.Qt3DRender.QLayer.setRecursive(recursive)¶
- Parameters:
recursive – bool
Specifies if the layer is also applied to the entity subtree.
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