QRenderCapture

Frame graph node for render capture. More

Synopsis

Functions

Detailed Description

The QRenderCapture is used to capture rendering into an image at any render stage. Capturing must be initiated by the user and one image is returned per capture request. User can issue multiple render capture requests simultaniously, but only one request is served per QRenderCapture instance per frame.

class PySide2.Qt3DRender.QRenderCapture([parent=None])
param parent

PySide2.Qt3DCore.QNode

The constructor creates an instance with the specified parent .

PySide2.Qt3DRender.QRenderCapture.requestCapture()
Return type

PySide2.Qt3DRender.QRenderCaptureReply

Used to request render capture. Only one render capture result is produced per requestCapture call even if the frame graph has multiple leaf nodes. The function returns a QRenderCaptureReply object, which receives the captured image when it is done. The user is responsible for deallocating the returned object by calling deleterLater().

PySide2.Qt3DRender.QRenderCapture.requestCapture(rect)
Parameters

rectPySide2.QtCore.QRect

Return type

PySide2.Qt3DRender.QRenderCaptureReply

PySide2.Qt3DRender.QRenderCapture.requestCapture(captureId)
Parameters

captureId – int

Return type

PySide2.Qt3DRender.QRenderCaptureReply

Note

This function is deprecated.

Used to request render capture. User can specify a captureId to identify the request. The requestId does not have to be unique. Only one render capture result is produced per call even if the frame graph has multiple leaf nodes. The function returns a QRenderCaptureReply object, which receives the captured image when it is done. The user is responsible for deallocating the returned object by calling deleteLater() .