QRenderTargetclass encapsulates a target (usually a frame buffer object) which the renderer can render into. More…
QRenderTargetOutputobjects, which specify the the buffers the render target is rendering to. The user can specify MRT(Multiple Render Targets) by attaching multiple textures to different attachment points. The results are undefined if the user tries to attach multiple textures to the same attachment point. At render time, only the draw buffers specified in the
- param parent
The constructor creates a new
QRenderTargetinstance with the specified
Adds a chosen output via
- Return type
Returns the chosen outputs.
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