QScreenRayCaster

Performe ray casting test based on screen coordinates. More

New in version 5.11.

Synopsis

Functions

Slots

Signals

Detailed Description

QScreenRayCaster can be used to perform ray casting tests by specifying coordinates in screen space, which will be used to construct an actual 3D ray between the near and far planes.

See also

QRayCaster QNoPicking

class PySide2.Qt3DRender.QScreenRayCaster([parent=None])
Parameters

parentPySide2.Qt3DCore.QNode

PySide2.Qt3DRender.QScreenRayCaster.position()
Return type

PySide2.QtCore.QPoint

Holds the screen space position used to compute the actual 3D ray for intersection tests.

Note: the coordinates will be used for every available render surface as long as they are in the valid range.

PySide2.Qt3DRender.QScreenRayCaster.positionChanged(position)
Parameters

positionPySide2.QtCore.QPoint

PySide2.Qt3DRender.QScreenRayCaster.setPosition(position)
Parameters

positionPySide2.QtCore.QPoint

Holds the screen space position used to compute the actual 3D ray for intersection tests.

Note: the coordinates will be used for every available render surface as long as they are in the valid range.

PySide2.Qt3DRender.QScreenRayCaster.trigger()

Convenience method to enable the component and trigger tests using the current coordinate value.

PySide2.Qt3DRender.QScreenRayCaster.trigger(position)
Parameters

positionPySide2.QtCore.QPoint

Convenience method to set the coordinate value position and enable the component to trigger tests.