QScreenRayCaster¶
Performe ray casting test based on screen coordinates. More…
New in version 5.11.
Synopsis¶
Functions¶
def
position
()
Slots¶
def
setPosition
(position)def
trigger
()def
trigger
(position)
Signals¶
def
positionChanged
(position)
Detailed Description¶
QScreenRayCaster
can be used to perform ray casting tests by specifying coordinates in screen space, which will be used to construct an actual 3D ray between the near and far planes.See also
QRayCaster
QNoPicking
- class PySide2.Qt3DRender.Qt3DRender.QScreenRayCaster([parent=None])¶
- Parameters:
parent –
PySide2.Qt3DCore.Qt3DCore.QNode
- PySide2.Qt3DRender.Qt3DRender.QScreenRayCaster.position()¶
- Return type:
Holds the screen space position used to compute the actual 3D ray for intersection tests.
Note: the coordinates will be used for every available render surface as long as they are in the valid range.
- PySide2.Qt3DRender.Qt3DRender.QScreenRayCaster.positionChanged(position)¶
- Parameters:
position –
PySide2.QtCore.QPoint
- PySide2.Qt3DRender.Qt3DRender.QScreenRayCaster.setPosition(position)¶
- Parameters:
position –
PySide2.QtCore.QPoint
Holds the screen space position used to compute the actual 3D ray for intersection tests.
Note: the coordinates will be used for every available render surface as long as they are in the valid range.
- PySide2.Qt3DRender.Qt3DRender.QScreenRayCaster.trigger()¶
Convenience method to enable the component and trigger tests using the current coordinate value.
- PySide2.Qt3DRender.Qt3DRender.QScreenRayCaster.trigger(position)
- Parameters:
position –
PySide2.QtCore.QPoint
Convenience method to set the coordinate value
position
and enable the component to trigger tests.
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