Provides a way of specifying values of a Uniform Block or a shader structure. More…
When subclassing and adding properties to
QShaderData, note that if you need to nest an inner
QShaderData, the data type of the property should be
QShaderData* instead of the name of your subclass.
- param parent
Constructs a new
QShaderDatawith the specified
- Return type
Returns the PropertyReaderInterfacePtr for this shader data
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