The QOpenGLTimeMonitor class wraps a sequence of OpenGL timer query objects. More

Inheritance diagram of PySide2.QtGui.QOpenGLTimeMonitor

New in version 5.1.



Detailed Description

The QOpenGLTimeMonitor class is a convenience wrapper around a collection of OpenGL timer query objects used to measure intervals of time on the GPU to the level of granularity required by your rendering application.

The OpenGL timer queries objects are queried in sequence to record the GPU timestamps at positions of interest in your rendering code. Once the results for all issues timer queries become available, the results can be fetched and QOpenGLTimerMonitor will calculate the recorded time intervals for you.

The typical use case of this class is to either profile your application’s rendering algorithms or to adjust those algorithms in real-time for dynamic performance/quality balancing.

Prior to using QOpenGLTimeMonitor in your rendering function you should set the required number of sample points that you wish to record by calling setSamples(). Note that measuring N sample points will produce N-1 time intervals. Once you have set the number of sample points, call the create() function with a valid current OpenGL context to create the necessary query timer objects. These steps are usually performed just once in an initialization function.

Use the recordSample() function to delimit blocks of code containing OpenGL commands that you wish to time. You can check availability of the resulting time samples and time intervals with isResultAvailable() . The calculated time intervals and the raw timestamp samples can be retrieved with the blocking waitForIntervals() and waitForSamples() functions respectively.

After retrieving the results and before starting a new round of taking samples (for example, in the next frame) be sure to call the reset() function which will clear the cached results and reset the timer index back to the first timer object.

class PySide2.QtGui.QOpenGLTimeMonitor([parent=None])
param parent:


Creates a QOpenGLTimeMonitor instance with the given parent . You must call create() with a valid OpenGL context before using.

Return type:


Instantiate sampleCount() OpenGL timer query objects that will be used to track the amount of time taken to execute OpenGL commands between successive calls to recordSample() .

Returns true if the OpenGL timer query objects could be created.


Destroys any OpenGL timer query objects used within this instance.

See also


Return type:


Returns true if the underlying OpenGL query objects have been created. If this returns true and the associated OpenGL context is current, then you are able to record time samples with this object.

Return type:


Returns true if the OpenGL timer query results are available.

See also

waitForSamples() waitForIntervals()

Return type:

Returns a QVector containing the object Ids of the OpenGL timer query objects.

Return type:


Issues an OpenGL timer query at this point in the OpenGL command queue. Calling this function in a sequence in your application’s rendering function, will build up details of the GPU time taken to execute the OpenGL commands between successive calls to this function.

See also

setSampleCount() isResultAvailable() waitForSamples() waitForIntervals()


Resets the time monitor ready for use in another frame of rendering. Call this once you have obtained the previous results and before calling recordSample() for the first time on the next frame.

See also


Return type:


Returns the number of sample points that have been requested with setSampleCount() . If create was successfully called following setSampleCount() , then the value returned will be the actual number of sample points that can be used.

The default value for sample count is 2, leading to the measurement of a single interval.

See also



sampleCount – int

Sets the number of sample points to sampleCount . After setting the number of samples with this function, you must call create() to instantiate the underlying OpenGL timer query objects.

The new sampleCount must be at least 2.