QSoundEffect

The QSoundEffect class provides a way to play low latency sound effects. More

Inheritance diagram of PySide2.QtMultimedia.QSoundEffect

Synopsis

Functions

Slots

Signals

Static functions

Detailed Description

This class allows you to play uncompressed audio files (typically WAV files) in a generally lower latency way, and is suitable for “feedback” type sounds in response to user actions (e.g. virtual keyboard sounds, positive or negative feedback for popup dialogs, or game sounds). If low latency is not important, consider using the QMediaPlayer class instead, since it supports a wider variety of media formats and is less resource intensive.

This example shows how a looping, somewhat quiet sound effect can be played:

QSoundEffect effect;
effect.setSource(QUrl::fromLocalFile("engine.wav"));
effect.setLoopCount(QSoundEffect::Infinite);
effect.setVolume(0.25f);
effect.play();

Typically the sound effect should be reused, which allows all the parsing and preparation to be done ahead of time, and only triggered when necessary. This assists with lower latency audio playback.

    MyGame()
        : m_explosion(this)
    {
        m_explosion.setSource(QUrl::fromLocalFile("explosion.wav"));
        m_explosion.setVolume(0.25f);

        // Set up click handling etc.
        connect(clickSource, &QPushButton::clicked, &m_explosion, &QSoundEffect::play);
    }
private:
    QSoundEffect m_explosion;

Since QSoundEffect requires slightly more resources to achieve lower latency playback, the platform may limit the number of simultaneously playing sound effects.

class PySide2.QtMultimedia.QSoundEffect([parent=None])

PySide2.QtMultimedia.QSoundEffect(audioDevice[, parent=None])

param parent:

PySide2.QtCore.QObject

param audioDevice:

PySide2.QtMultimedia.QAudioDeviceInfo

Creates a QSoundEffect with the given parent .

Creates a QSoundEffect with the given audioDevice and parent .

PySide2.QtMultimedia.QSoundEffect.Loop

Constant

Description

QSoundEffect.Infinite

Used as a parameter to setLoopCount() for infinite looping

PySide2.QtMultimedia.QSoundEffect.Status

Constant

Description

QSoundEffect.Null

No source has been set or the source is null.

QSoundEffect.Loading

The SoundEffect is trying to load the source.

QSoundEffect.Ready

The source is loaded and ready for play.

QSoundEffect.Error

An error occurred during operation, such as failure of loading the source.

PySide2.QtMultimedia.QSoundEffect.category()
Return type:

str

This property contains the category of this sound effect.

Some platforms can perform different audio routing for different categories, or may allow the user to set different volume levels for different categories.

This setting will be ignored on platforms that do not support audio categories.

PySide2.QtMultimedia.QSoundEffect.categoryChanged()
PySide2.QtMultimedia.QSoundEffect.isLoaded()
Return type:

bool

Returns whether the sound effect has finished loading the source() .

PySide2.QtMultimedia.QSoundEffect.isMuted()
Return type:

bool

This property provides a way to control muting. A value of true will mute this effect.

PySide2.QtMultimedia.QSoundEffect.isPlaying()
Return type:

bool

This property indicates whether the sound effect is playing or not.

PySide2.QtMultimedia.QSoundEffect.loadedChanged()
PySide2.QtMultimedia.QSoundEffect.loopCount()
Return type:

int

This property holds the number of times the sound is played. A value of 0 or 1 means the sound will be played only once; set to SoundEffect .Infinite to enable infinite looping.

The value can be changed while the sound effect is playing, in which case it will update the remaining loops to the new value.

PySide2.QtMultimedia.QSoundEffect.loopCountChanged()
PySide2.QtMultimedia.QSoundEffect.loopsRemaining()
Return type:

int

This property contains the number of loops remaining before the sound effect stops by itself, or Infinite if that’s what has been set in loops .

PySide2.QtMultimedia.QSoundEffect.loopsRemainingChanged()
PySide2.QtMultimedia.QSoundEffect.mutedChanged()
PySide2.QtMultimedia.QSoundEffect.play()

Start playback of the sound effect, looping the effect for the number of times as specified in the loops property.

PySide2.QtMultimedia.QSoundEffect.playingChanged()
PySide2.QtMultimedia.QSoundEffect.setCategory(category)
Parameters:

category – str

This property contains the category of this sound effect.

Some platforms can perform different audio routing for different categories, or may allow the user to set different volume levels for different categories.

This setting will be ignored on platforms that do not support audio categories.

PySide2.QtMultimedia.QSoundEffect.setLoopCount(loopCount)
Parameters:

loopCount – int

This property holds the number of times the sound is played. A value of 0 or 1 means the sound will be played only once; set to SoundEffect .Infinite to enable infinite looping.

The value can be changed while the sound effect is playing, in which case it will update the remaining loops to the new value.

PySide2.QtMultimedia.QSoundEffect.setMuted(muted)
Parameters:

muted – bool

This property provides a way to control muting. A value of true will mute this effect.

PySide2.QtMultimedia.QSoundEffect.setSource(url)
Parameters:

urlPySide2.QtCore.QUrl

This property holds the url for the sound to play. For the SoundEffect to attempt to load the source, the URL must exist and the application must have read permission in the specified directory.

PySide2.QtMultimedia.QSoundEffect.setVolume(volume)
Parameters:

volume – float

This property holds the volume of the sound effect playback, from 0.0 (silence) to 1.0 (full volume).

PySide2.QtMultimedia.QSoundEffect.source()
Return type:

PySide2.QtCore.QUrl

This property holds the url for the sound to play. For the SoundEffect to attempt to load the source, the URL must exist and the application must have read permission in the specified directory.

PySide2.QtMultimedia.QSoundEffect.sourceChanged()
PySide2.QtMultimedia.QSoundEffect.status()
Return type:

Status

This property indicates the current status of the sound effect from the Status enumeration.

PySide2.QtMultimedia.QSoundEffect.statusChanged()
PySide2.QtMultimedia.QSoundEffect.stop()

Stop current playback.

static PySide2.QtMultimedia.QSoundEffect.supportedMimeTypes()
Return type:

list of strings

Returns a list of the supported mime types for this platform.

PySide2.QtMultimedia.QSoundEffect.volume()
Return type:

float

This property holds the volume of the sound effect playback, from 0.0 (silence) to 1.0 (full volume).

PySide2.QtMultimedia.QSoundEffect.volumeChanged()