Hello Vulkan Triangle Example¶
Shows the basics of rendering with
QVulkanWindowand the Vulkan API.
The Hello Vulkan Triangle Example builds on hellovulkanwindow . This time a full graphics pipeline is created, including a vertex and fragment shader. This pipeline is then used to render a triangle.
The example also demonstrates multisample antialiasing. Based on the supported sample counts reported by
supportedSampleCounts()the example chooses between 8x, 4x, or no multisampling. Once configured via QVulkanWindow::setSamples(),
QVulkanWindowtakes care of the rest: the additional multisample color buffers are created automatically, and resolving into the swapchain buffers is performed at the end of the default render pass for each frame.
© 2020 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.