QMorphPhongMaterial¶
The QMorphPhongMaterial
class provides a default implementation of the phong lighting effect. More…
Synopsis¶
Functions¶
def
ambient
()def
diffuse
()def
interpolator
()def
shininess
()def
specular
()
Slots¶
def
setAmbient
(ambient)def
setDiffuse
(diffuse)def
setInterpolator
(interpolator)def
setShininess
(shininess)def
setSpecular
(specular)
Signals¶
def
ambientChanged
(ambient)def
diffuseChanged
(diffuse)def
interpolatorChanged
(interpolator)def
shininessChanged
(shininess)def
specularChanged
(specular)
Detailed Description¶
The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
Ambient is the color that is emitted by an object without any other light source.
Diffuse is the color that is emitted for rought surface reflections with the lights.
Specular is the color emitted for shiny surface reflections with the lights.
The shininess of a surface is controlled by a float property.
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
- class PySide6.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial([parent=None])¶
- Parameters
parent –
PySide6.Qt3DCore.Qt3DCore.QNode
Constructs a new QMorphPhongMaterial
instance with parent object parent
.
- PySide6.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.ambient()¶
- Return type
Holds the ambient color.
- PySide6.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.ambientChanged(ambient)¶
- Parameters
ambient –
PySide6.QtGui.QColor
- PySide6.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.diffuse()¶
- Return type
Holds the diffuse color.
- PySide6.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.diffuseChanged(diffuse)¶
- Parameters
diffuse –
PySide6.QtGui.QColor
- PySide6.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.interpolator()¶
- Return type
float
Contains the interpolation method of the Phong lighting effect.
- PySide6.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.interpolatorChanged(interpolator)¶
- Parameters
interpolator – float
- PySide6.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.setAmbient(ambient)¶
- Parameters
ambient –
PySide6.QtGui.QColor
Holds the ambient color.
- PySide6.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.setDiffuse(diffuse)¶
- Parameters
diffuse –
PySide6.QtGui.QColor
Holds the diffuse color.
- PySide6.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.setInterpolator(interpolator)¶
- Parameters
interpolator – float
Contains the interpolation method of the Phong lighting effect.
- PySide6.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.setShininess(shininess)¶
- Parameters
shininess – float
Holds the shininess exponent.
- PySide6.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.setSpecular(specular)¶
- Parameters
specular –
PySide6.QtGui.QColor
Holds the specular color.
- PySide6.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.shininess()¶
- Return type
float
Holds the shininess exponent.
- PySide6.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.shininessChanged(shininess)¶
- Parameters
shininess – float
- PySide6.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.specular()¶
- Return type
Holds the specular color.
- PySide6.Qt3DExtras.Qt3DExtras.QMorphPhongMaterial.specularChanged(specular)¶
- Parameters
specular –
PySide6.QtGui.QColor
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