Calculator Example

The example shows how to use signals and slots to implement the functionality of a calculator widget, and how to use QGridLayout to place child widgets in a grid.

../_images/calculator-example.png

The example consists of two classes:

  • Calculator is the calculator widget, with all the calculator functionality.

  • Button is the widget used for each of the calculator button. It derives from QToolButton .

We will start by reviewing Calculator, then we will take a look at Button.

Calculator Class Definition

class Calculator(QWidget):

    Q_OBJECT
# public
    Calculator(QWidget parent = None)
slots: = private()
    def digitClicked():
    def unaryOperatorClicked():
    def additiveOperatorClicked():
    def multiplicativeOperatorClicked():
    def equalClicked():
    def pointClicked():
    def changeSignClicked():
    def backspaceClicked():
    def clear():
    def clearAll():
    def clearMemory():
    def readMemory():
    def setMemory():
    def addToMemory():

The Calculator class provides a simple calculator widget. It inherits from QDialog and has several private slots associated with the calculator’s buttons. eventFilter() is reimplemented to handle mouse events on the calculator’s display.

Buttons are grouped in categories according to their behavior. For example, all the digit buttons (labeled 0 to 9) append a digit to the current operand. For these, we connect multiple buttons to the same slot (e.g., digitClicked()). The categories are digits, unary operators (Sqrt, x², 1/x), additive operators (+, -), and multiplicative operators (×, ÷). The other buttons have their own slots.

# private        createButton = Button(QString text, char member)
def abortOperation():
calculate = bool(float rightOperand, QString pendingOperator)

The private createButton() function is used as part of the widget construction. abortOperation() is called whenever a division by zero occurs or when a square root operation is applied to a negative number. calculate() applies a binary operator (+, -, ×, or ÷).

sumInMemory = float()        sumSoFar = float()        factorSoFar = float()        pendingAdditiveOperator = QString()        pendingMultiplicativeOperator = QString()        waitingForOperand = bool()

These variables, together with the contents of the calculator display (a QLineEdit ), encode the state of the calculator:

  • sumInMemory contains the value stored in the calculator’s memory (using MS, M+, or MC).

  • sumSoFar stores the value accumulated so far. When the user clicks =, sumSoFar is recomputed and shown on the display. Clear All resets sumSoFar to zero.

  • factorSoFar stores a temporary value when doing multiplications and divisions.

  • pendingAdditiveOperator stores the last additive operator clicked by the user.

  • pendingMultiplicativeOperator stores the last multiplicative operator clicked by the user.

  • waitingForOperand is true when the calculator is expecting the user to start typing an operand.

Additive and multiplicative operators are treated differently because they have different precedences. For example, 1 + 2 ÷ 3 is interpreted as 1 + (2 ÷ 3) because ÷ has higher precedence than +.

The table below shows the evolution of the calculator state as the user enters a mathematical expression.

User Input

Display

Sum so Far

Add. Op.

Factor so Far

Mult. Op.

Waiting for Operand?

0

0

true

1

1

0

false

1 +

1

1

true

1 + 2

2

1

false

1 + 2 ÷

2

1

2

÷

true

1 + 2 ÷ 3

3

1

2

÷

false

1 + 2 ÷ 3 -

1.66667

1.66667

true

1 + 2 ÷ 3 - 4

4

1.66667

false

1 + 2 ÷ 3 - 4 =

-2.33333

0

true

Unary operators, such as Sqrt, require no special handling; they can be applied immediately since the operand is already known when the operator button is clicked.

display = QLineEdit()
enum { NumDigitButtons = 10 }
digitButtons[NumDigitButtons] = Button()

Finally, we declare the variables associated with the display and the buttons used to display numerals.

Calculator Class Implementation

def __init__(self, parent):
    QWidget.__init__(self, parent)
    self.sumInMemory = 0.0
    self.sumSoFar = 0.0
    , factorSoFar(0.0), waitingForOperand(True)

In the constructor, we initialize the calculator’s state. The pendingAdditiveOperator and pendingMultiplicativeOperator variables don’t need to be initialized explicitly, because the QString constructor initializes them to empty strings. It is also possible to initialize those variable directly in the header. This is called member-initializaton and avoids a long initialization list.

display = QLineEdit("0")        display.setReadOnly(True)
display.setAlignment(Qt.AlignRight)
display.setMaxLength(15)
font = display.font()
font.setPointSize(font.pointSize() + 8)
display.setFont(font)

We create the QLineEdit representing the calculator’s display and set up some of its properties. In particular, we set it to be read-only.

We also enlarge display's font by 8 points.

for i in range(0, NumDigitButtons):
    digitButtons[i] = createButton(QString.number(i), SLOT(digitClicked()))
pointButton = createButton(tr("."), SLOT(pointClicked()))
changeSignButton = createButton(tr("\302\261"), SLOT(changeSignClicked()))
backspaceButton = createButton(tr("Backspace"), SLOT(backspaceClicked()))
clearButton = createButton(tr("Clear"), SLOT(clear()))
clearAllButton = createButton(tr("Clear All"), SLOT(clearAll()))
clearMemoryButton = createButton(tr("MC"), SLOT(clearMemory()))
readMemoryButton = createButton(tr("MR"), SLOT(readMemory()))
setMemoryButton = createButton(tr("MS"), SLOT(setMemory()))
addToMemoryButton = createButton(tr("M+"), SLOT(addToMemory()))
divisionButton = createButton(tr("\303\267"), SLOT(multiplicativeOperatorClicked()))
timesButton = createButton(tr("\303\227"), SLOT(multiplicativeOperatorClicked()))
minusButton = createButton(tr("-"), SLOT(additiveOperatorClicked()))
plusButton = createButton(tr("+"), SLOT(additiveOperatorClicked()))
squareRootButton = createButton(tr("Sqrt"), SLOT(unaryOperatorClicked()))
powerButton = createButton(tr("x\302\262"), SLOT(unaryOperatorClicked()))
reciprocalButton = createButton(tr("1/x"), SLOT(unaryOperatorClicked()))
equalButton = createButton(tr("="), SLOT(equalClicked()))

For each button, we call the private createButton() function with the proper text label and a slot to connect to the button.

mainLayout = QGridLayout()        mainLayout.setSizeConstraint(QLayout.SetFixedSize)
mainLayout.addWidget(display, 0, 0, 1, 6)
mainLayout.addWidget(backspaceButton, 1, 0, 1, 2)
mainLayout.addWidget(clearButton, 1, 2, 1, 2)
mainLayout.addWidget(clearAllButton, 1, 4, 1, 2)
mainLayout.addWidget(clearMemoryButton, 2, 0)
mainLayout.addWidget(readMemoryButton, 3, 0)
mainLayout.addWidget(setMemoryButton, 4, 0)
mainLayout.addWidget(addToMemoryButton, 5, 0)
for i in range(1, NumDigitButtons):
    row = ((9 - i) / 3) + 2
    column = ((i - 1) % 3) + 1
    mainLayout.addWidget(digitButtons[i], row, column)

mainLayout.addWidget(digitButtons[0], 5, 1)
mainLayout.addWidget(pointButton, 5, 2)
mainLayout.addWidget(changeSignButton, 5, 3)
mainLayout.addWidget(divisionButton, 2, 4)
mainLayout.addWidget(timesButton, 3, 4)
mainLayout.addWidget(minusButton, 4, 4)
mainLayout.addWidget(plusButton, 5, 4)
mainLayout.addWidget(squareRootButton, 2, 5)
mainLayout.addWidget(powerButton, 3, 5)
mainLayout.addWidget(reciprocalButton, 4, 5)
mainLayout.addWidget(equalButton, 5, 5)
setLayout(mainLayout)
setWindowTitle(tr("Calculator"))

The layout is handled by a single QGridLayout . The setSizeConstraint() call ensures that the Calculator widget is always shown as its optimal size (its size hint ), preventing the user from resizing the calculator. The size hint is determined by the size and size policy of the child widgets.

Most child widgets occupy only one cell in the grid layout. For these, we only need to pass a row and a column to addWidget() . The display, backspaceButton, clearButton, and clearAllButton widgets occupy more than one column; for these we must also pass a row span and a column span.

def digitClicked(self):

    clickedButton = Button (sender())
    digitValue = clickedButton.text().toInt()
    if (display.text() == "0" and digitValue == 0.0)
        return
    if (waitingForOperand) {
        display.clear()
        waitingForOperand = False

    display.setText(display.text() + QString.number(digitValue))

Pressing one of the calculator’s digit buttons will emit the button’s clicked() signal, which will trigger the digitClicked() slot.

First, we find out which button sent the signal using sender() . This function returns the sender as a QObject pointer. Since we know that the sender is a Button object, we can safely cast the QObject . We could have used a C-style cast or a C++ static_cast<>(), but as a defensive programming technique we use a qobject_cast() . The advantage is that if the object has the wrong type, a null pointer is returned. Crashes due to null pointers are much easier to diagnose than crashes due to unsafe casts. Once we have the button, we extract the operator using text() .

The slot needs to consider two situations in particular. If display contains “0” and the user clicks the 0 button, it would be silly to show “00”. And if the calculator is in a state where it is waiting for a new operand, the new digit is the first digit of that new operand; in that case, any result of a previous calculation must be cleared first.

At the end, we append the new digit to the value in the display.

def unaryOperatorClicked(self):        clickedButton = Button (sender())
clickedOperator = clickedButton.text()
operand = display.text().toDouble()
result = 0.0
if (clickedOperator == tr("Sqrt")) {
    if (operand < 0.0) {
        abortOperation()
        return

    result = std::sqrt(operand)
} else if (clickedOperator == tr("x\302\262")) {
    result = std::pow(operand, 2.0)
} else if (clickedOperator == tr("1/x")) {
    if (operand == 0.0) {
        abortOperation()
        return

    result = 1.0 / operand

display.setText(QString.number(result))
waitingForOperand = True

The unaryOperatorClicked() slot is called whenever one of the unary operator buttons is clicked. Again a pointer to the clicked button is retrieved using sender() . The operator is extracted from the button’s text and stored in clickedOperator. The operand is obtained from display.

Then we perform the operation. If Sqrt is applied to a negative number or 1/x to zero, we call abortOperation(). If everything goes well, we display the result of the operation in the line edit and we set waitingForOperand to true. This ensures that if the user types a new digit, the digit will be considered as a new operand, instead of being appended to the current value.

def additiveOperatorClicked(self):        clickedButton = Button (sender())
if (not clickedButton)
  return
clickedOperator = clickedButton.text()
operand = display.text().toDouble()

The additiveOperatorClicked() slot is called when the user clicks the + or - button.

Before we can actually do something about the clicked operator, we must handle any pending operations. We start with the multiplicative operators, since these have higher precedence than additive operators:

if (not pendingMultiplicativeOperator.isEmpty()) {        if (not calculate(operand, pendingMultiplicativeOperator)) {
    abortOperation()
    return

display.setText(QString.number(factorSoFar))
operand = factorSoFar
factorSoFar = 0.0
pendingMultiplicativeOperator.clear()

If × or ÷ has been clicked earlier, without clicking = afterward, the current value in the display is the right operand of the × or ÷ operator and we can finally perform the operation and update the display.

if (not pendingAdditiveOperator.isEmpty()) {            if (not calculate(operand, pendingAdditiveOperator)) {
        abortOperation()
        return

    display.setText(QString.number(sumSoFar))
else:
    sumSoFar = operand

If + or - has been clicked earlier, sumSoFar is the left operand and the current value in the display is the right operand of the operator. If there is no pending additive operator, sumSoFar is simply set to be the text in the display.

pendingAdditiveOperator = clickedOperator        waitingForOperand = True

Finally, we can take care of the operator that was just clicked. Since we don’t have the right-hand operand yet, we store the clicked operator in the pendingAdditiveOperator variable. We will apply the operation later, when we have a right operand, with sumSoFar as the left operand.

def multiplicativeOperatorClicked(self):

    clickedButton = Button (sender())
    if (not clickedButton)
      return
    clickedOperator = clickedButton.text()
    operand = display.text().toDouble()
    if (not pendingMultiplicativeOperator.isEmpty()) {
        if (not calculate(operand, pendingMultiplicativeOperator)) {
            abortOperation()
            return

        display.setText(QString.number(factorSoFar))
    else:
        factorSoFar = operand

    pendingMultiplicativeOperator = clickedOperator
    waitingForOperand = True

The multiplicativeOperatorClicked() slot is similar to additiveOperatorClicked(). We don’t need to worry about pending additive operators here, because multiplicative operators have precedence over additive operators.

def equalClicked(self):

    operand = display.text().toDouble()
    if (not pendingMultiplicativeOperator.isEmpty()) {
        if (not calculate(operand, pendingMultiplicativeOperator)) {
            abortOperation()
            return

        operand = factorSoFar
        factorSoFar = 0.0
        pendingMultiplicativeOperator.clear()

    if (not pendingAdditiveOperator.isEmpty()) {
        if (not calculate(operand, pendingAdditiveOperator)) {
            abortOperation()
            return

        pendingAdditiveOperator.clear()
    else:
        sumSoFar = operand

    display.setText(QString.number(sumSoFar))
    sumSoFar = 0.0
    waitingForOperand = True

Like in additiveOperatorClicked(), we start by handling any pending multiplicative and additive operators. Then we display sumSoFar and reset the variable to zero. Resetting the variable to zero is necessary to avoid counting the value twice.

def pointClicked(self):

    if (waitingForOperand)
        display.setText("0")
    if (not display.text().contains('.'))
        display.setText(display.text() + tr("."))
    waitingForOperand = False

The pointClicked() slot adds a decimal point to the content in display.

def changeSignClicked(self):

    text = display.text()
    value = text.toDouble()
    if (value > 0.0) {
        text.prepend(tr("-"))
    } else if (value < 0.0) {
        text.remove(0, 1)

    display.setText(text)

The changeSignClicked() slot changes the sign of the value in display. If the current value is positive, we prepend a minus sign; if the current value is negative, we remove the first character from the value (the minus sign).

def backspaceClicked(self):

    if (waitingForOperand)
        return
    text = display.text()
    text.chop(1)
    if (text.isEmpty()) {
        text = "0"
        waitingForOperand = True

    display.setText(text)

The backspaceClicked() removes the rightmost character in the display. If we get an empty string, we show “0” and set waitingForOperand to true.

def clear(self):

    if (waitingForOperand)
        return
    display.setText("0")
    waitingForOperand = True

The clear() slot resets the current operand to zero. It is equivalent to clicking Backspace enough times to erase the entire operand.

def clearAll(self):

    sumSoFar = 0.0
    factorSoFar = 0.0
    pendingAdditiveOperator.clear()
    pendingMultiplicativeOperator.clear()
    display.setText("0")
    waitingForOperand = True

The clearAll() slot resets the calculator to its initial state.

def clearMemory(self):

    sumInMemory = 0.0

def readMemory(self):

    display.setText(QString.number(sumInMemory))
    waitingForOperand = True

def setMemory(self):

    equalClicked()
    sumInMemory = display.text().toDouble()

def addToMemory(self):

    equalClicked()
    sumInMemory += display.text().toDouble()

The clearMemory() slot erases the sum kept in memory, readMemory() displays the sum as an operand, setMemory() replace the sum in memory with the current sum, and addToMemory() adds the current value to the value in memory. For setMemory() and addToMemory(), we start by calling equalClicked() to update sumSoFar and the value in the display.

Calculator::createButton = Button(QString text, char member)

    button = Button(text)
    connect(button, SIGNAL(clicked()), self, member)
    return button

The private createButton() function is called from the constructor to create calculator buttons.

def abortOperation(self):

    clearAll()
    display.setText(tr("####"))

The private abortOperation() function is called whenever a calculation fails. It resets the calculator state and displays “####”.

def calculate(self, float rightOperand, QString pendingOperator):

    if (pendingOperator == tr("+")) {
        sumSoFar += rightOperand
    } else if (pendingOperator == tr("-")) {
        sumSoFar -= rightOperand
    } else if (pendingOperator == tr("\303\227")) {
         = rightOperand
    } else if (pendingOperator == tr("\303\267")) {
        if (rightOperand == 0.0)
            return False
        factorSoFar /= rightOperand

    return True

The private calculate() function performs a binary operation. The right operand is given by rightOperand. For additive operators, the left operand is sumSoFar; for multiplicative operators, the left operand is factorSoFar. The function return false if a division by zero occurs.

Button Class Definition

Let’s now take a look at the Button class:

class Button(QToolButton):

    Q_OBJECT
# public
    Button = explicit(QString text, QWidget parent = None)
    sizeHint = QSize()

The Button class has a convenience constructor that takes a text label and a parent widget, and it reimplements sizeHint() to provide more space around the text than the amount QToolButton normally provides.

Button Class Implementation

def __init__(self, text, parent):
    QToolButton.__init__(self, parent)

    setSizePolicy(QSizePolicy.Expanding, QSizePolicy.Preferred)
    setText(text)

The buttons’ appearance is determined by the layout of the calculator widget through the size and size policy of the layout’s child widgets. The call to the setSizePolicy() function in the constructor ensures that the button will expand horizontally to fill all the available space; by default, QToolButton s don’t expand to fill available space. Without this call, the different buttons in a same column would have different widths.

def sizeHint(self):        size = QToolButton.sizeHint()
size.rheight() += 20
size.rwidth() = qMax(size.width(), size.height())
return size

In sizeHint() , we try to return a size that looks good for most buttons. We reuse the size hint of the base class ( QToolButton ) but modify it in the following ways:

  • We add 20 to the height component of the size hint.

  • We make the width component of the size hint at least as much as the height .

This ensures that with most fonts, the digit and operator buttons will be square, without truncating the text on the Backspace, Clear, and Clear All buttons.

The screenshot below shows how the Calculator widget would look like if we didn’t set the horizontal size policy to Expanding in the constructor and if we didn’t reimplement sizeHint() .

../_images/calculator-ugly.png

Example project @ code.qt.io