QSGClipNode#
The QSGClipNode
class implements the clipping functionality in the scene graph. More…
Synopsis#
Functions#
def
clipRect
()def
isRectangular
()def
setClipRect
(arg__1)def
setIsRectangular
(rectHint)
Detailed Description#
Clipping applies to the node’s subtree and can be nested. Multiple clip nodes will be accumulated by intersecting all their geometries. The accumulation happens as part of the rendering.
Clip nodes must have a geometry before they can be added to the scene graph.
Clipping is usually implemented by using the stencil buffer.
Note
All classes with QSG prefix should be used solely on the scene graph’s rendering thread. See Scene Graph and Rendering for more information.
- class PySide6.QtQuick.QSGClipNode#
Creates a new QSGClipNode
without a geometry.
The clip node must have a geometry before it can be added to the scene graph.
- PySide6.QtQuick.QSGClipNode.clipRect()#
- Return type
Returns the clip rect of this node.
See also
- PySide6.QtQuick.QSGClipNode.isRectangular()#
- Return type
bool
Returns if this clip node has a rectangular clip.
See also
- PySide6.QtQuick.QSGClipNode.setClipRect(arg__1)#
- Parameters
arg__1 –
PySide6.QtCore.QRectF
Sets the clip rect of this clip node to rect
.
When a rectangular clip is set in combination with setIsRectangular
the renderer may in some cases use a more optimal clip method.
See also
- PySide6.QtQuick.QSGClipNode.setIsRectangular(rectHint)#
- Parameters
rectHint – bool
Sets whether this clip node has a rectangular clip to rectHint
.
This is an optimization hint which means that the renderer can use scissoring instead of stencil, which is significantly faster.
When this hint is set and it is applicable, the clip region will be generated from clipRect()
rather than geometry()
.
By default this property is false
.
See also