QSGDynamicTexture#
The QSGDynamicTexture
class serves as a baseclass for dynamically changing textures, such as content that is rendered to FBO’s. More…
Detailed Description#
To update the content of the texture, call updateTexture()
explicitly.
Note
All classes with QSG prefix should be used solely on the scene graph’s rendering thread. See Scene Graph and Rendering for more information.
- class PySide6.QtQuick.QSGDynamicTexture#
- abstract PySide6.QtQuick.QSGDynamicTexture.updateTexture()#
- Return type
bool
Call this function to explicitly update the dynamic texture.
The function returns true if the texture was changed as a resul of the update; otherwise returns false.
Note
This function is typically called from updatePaintNode()
or preprocess()
, meaning during the synchronization
or the node preprocessing
phases of the scenegraph. Calling it at other times is discouraged and can lead to unexpected behavior.