QSGFlatColorMaterial#

The QSGFlatColorMaterial class provides a convenient way of rendering solid colored geometry in the scene graph. More

Inheritance diagram of PySide6.QtQuick.QSGFlatColorMaterial

Synopsis#

Functions#

Note

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Detailed Description#

Warning

This utility class is only functional when running with the default backend of the Qt Quick scenegraph.

The flat color material will fill every pixel in a geometry using a solid color. The color can contain transparency.

The geometry to be rendered with a flat color material requires vertices in attribute location 0 in the QSGGeometry object to render correctly. The defaultAttributes_Point2D() returns an attribute set compatible with this material.

The flat color material respects both current opacity and current matrix when updating its rendering state.

class PySide6.QtQuick.QSGFlatColorMaterial#

Constructs a new flat color material.

The default color is white.

PySide6.QtQuick.QSGFlatColorMaterial.color()#
Return type:

PySide6.QtGui.QColor

Returns this flat color material’s color.

The default color is white.

See also

setColor()

PySide6.QtQuick.QSGFlatColorMaterial.setColor(color)#
Parameters:

colorPySide6.QtGui.QColor

Sets this flat color material’s color to color.

See also

color()