The QSGDynamicTexture class serves as a baseclass for dynamically changing textures, such as content that is rendered to FBO’s. More

Inheritance diagram of PySide6.QtQuick.QSGDynamicTexture


Virtual functions#


This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE

Detailed Description#

To update the content of the texture, call updateTexture() explicitly.


All classes with QSG prefix should be used solely on the scene graph’s rendering thread. See Scene Graph and Rendering for more information.

class PySide6.QtQuick.QSGDynamicTexture#
abstract PySide6.QtQuick.QSGDynamicTexture.updateTexture()#
Return type:


Call this function to explicitly update the dynamic texture.

The function returns true if the texture was changed as a resul of the update; otherwise returns false.


This function is typically called from updatePaintNode() or preprocess() , meaning during the synchronization or the node preprocessing phases of the scenegraph. Calling it at other times is discouraged and can lead to unexpected behavior.