QQuickGraphicsDevice#
The QQuickGraphicsDevice
class provides an opaque container for native graphics objects representing graphics devices or contexts. More…
Synopsis#
Functions#
def
isNull
()
Static functions#
def
fromOpenGLContext
(context)def
fromRhi
(rhi)
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description#
See also
- class PySide6.QtQuick.QQuickGraphicsDevice#
PySide6.QtQuick.QQuickGraphicsDevice(other)
- Parameters:
Constructs a default QQuickGraphicsDevice
that does not reference any native objects.
- static PySide6.QtQuick.QQuickGraphicsDevice.fromOpenGLContext(context)#
- Parameters:
context –
PySide6.QtGui.QOpenGLContext
- Return type:
Returns a new QQuickGraphicsDevice
referencing an existing OpenGL context
.
This factory function is suitable for OpenGL.
Note
It is up the caller to ensure that context
is going to be compatible and usable with the QQuickWindow
. Platform-specific mismatches in the associated QSurfaceFormat, or threading issues due to attempting to use context
on multiple threads are up to the caller to avoid.
- static PySide6.QtQuick.QQuickGraphicsDevice.fromRhi(rhi)#
- Parameters:
rhi –
QRhi
- Return type:
Returns a new QQuickGraphicsDevice
referencing an existing rhi
object.
Note
Similarly to fromOpenGLContext()
, the caller must be careful to only share a QRhi (and so the underlying graphics context or device) between QQuickWindows that are known to be compatible, not breaking the underlying graphics API’s rules when it comes to threading, pixel formats, etc.
- PySide6.QtQuick.QQuickGraphicsDevice.isNull()#
- Return type:
bool
Returns true if this is a default constructed graphics device that does not reference any native objects.