modify-argument¶
Function argument modifications consist of a list of modify-argument
nodes
contained in modify-function, add-function or
declare-function nodes. Nested remove-argument,
replace-default-expression, remove-default-expression,
replace-type, reference-count and define-ownership
nodes specify the details of the modification.
<modify-function>
<modify-argument index="return | this | 1 ..." rename="..."
invalidate-after-use = "true | false" pyi-type="...">
// modifications
</modify-argument>
</modify-function>
Set the index
attribute to “1” for the first argument, “2” for the second
one and so on. Alternatively, set it to “return” or “this” if you want to
modify the function’s return value or the object the function is called upon,
respectively.
The optional rename
attribute is used to rename a argument and use this
new name in the generated code. This attribute can be used to enable the usage
of keyword arguments
.
The optional pyi-type
attribute specifies the type to appear in the
signature strings and .pyi
files. The type string is determined by
checking this attribute value, the replace-type modification and
the C++ type. The attribute can be used for example to enclose
a pointer return value within Optional[]
to indicate that None
can occur.
For the optional invalidate-after-use
attribute,
see Invalidation after use .
Naming, type, default value modifications¶
remove-argument¶
The remove-argument
node removes the given argument from the function’s
signature, and it is a child of the modify-argument node.
<modify-argument>
<remove-argument />
</modify-argument>
rename to¶
The rename to
node is used to rename a argument and use this new name in
the generated code, and it is a child of the modify-argument node.
<modify-argument>
<rename to='...' />
</modify-argument>
Warning
This tag is deprecated, use the rename
attribute from modify-argument tag instead.
remove-default-expression¶
The remove-default-expression
node disables the use of the default expression
for the given argument, and it is a child of the modify-argument node.
<modify-argument...>
<remove-default-expression />
</modify-argument>
replace-default-expression¶
The replace-default-expression
node replaces the specified argument with the
expression specified by the with
attribute, and it is a child of the
modify-argument node.
<modify-argument>
<replace-default-expression with="..." />
</modify-argument>
replace-type¶
The replace-type
node replaces the type of the given argument to the one
specified by the modified-type
attribute, and it is a child of the
modify-argument node.
<modify-argument>
<replace-type modified-type="..." />
</modify-argument>
If the new type is a class, the modified-type
attribute must be set to
the fully qualified name (including name of the package as well as the class
name).
Ownership/Reference modifications¶
define-ownership¶
The define-ownership
tag indicates that the function changes the ownership
rules of the argument object, and it is a child of the
modify-argument node.
<modify-argument>
<define-ownership class="target | native"
owner="target | c++ | default" />
</modify-argument>
The class
attribute specifies the class of
function where to inject the ownership altering code
(see Code Generation Terminology). The owner
attribute
specifies the new ownership of the object. It accepts the following values:
target: the target language will assume full ownership of the object. The native resources will be deleted when the target language object is finalized.
c++: The native code assumes full ownership of the object. The target language object will not be garbage collected.
default: The object will get default ownership, depending on how it was created.
reference-count¶
The reference-count
tag dictates how an argument should be handled by the
target language reference counting system (if there is any), it also indicates
the kind of relationship the class owning the function being modified has with
the argument (represented as lists of referred-to objects stored in the
owner class). It is a child of the modify-argument node.
<modify-argument>
<reference-count action="add|remove|set|ignore" variable-name="..." />
</modify-argument>
The action
attribute specifies what should be done to the argument
reference counting when the modified method is called. It accepts the
following values:
add: Adds the argument to the list of previous argument values stored under this
variable-name
or function signature and increments the argument reference counter.remove: Decrements the argument reference counter and removes it from the list of argument values stored under this
variable-name
or function signature.set: Decreases the reference count of the previously stored argument values under this
variable-name
or function signature and removes them. Stores the argument and increments the argument reference counter.ignore: does nothing with the argument reference counter (sounds worthless, but could be used in situations where the reference counter increase is mandatory by default).
The variable-name
attribute specifies the name used for the variable that
holds the reference(s). It defaults to the function signature.
For instance, in a model/view relation, a view receiving a model as argument for a setModel() method should increment the model’s reference counting, since the model should be kept alive as long as the view lives. Remember that our hypothetical view cannot become a parent of the model, since the said model could be used by other views as well.
parent¶
The parent
node lets you define the argument parent which will
take ownership of argument and will destroy the C++ child object when the
parent is destroyed (see Parent-child relationship).
It is a child of the modify-argument node.
<modify-argument index="1">
<parent index="this" action="add | remove" />
</modify-argument>
In the index
argument you must specify the parent argument. The action
add creates a parent link between objects, while remove will undo the
parentage relationship.
Other modifications¶
conversion-rule¶
The conversion-rule
node allows you to write customized code to convert
the given argument between the target language and C++.
It is then a child of the modify-argument node:
<modify-argument index="2">
<!-- for the second argument of the function -->
<conversion-rule class="target | native">
// the code
</conversion-rule>
</modify-argument>
The class
attribute accepts one of the following values to define the
conversion direction to be either target-to-native
or native-to-target
:
native
: Defines the conversion direction to betarget-to-native
.It is similar to the existing
<target-to-native>
element. See Conversion Rule Tag for more information.
target
: Defines the conversion direction to benative-to-target
.It is similar to the existing
<native-to-target>
element. See Conversion Rule Tag for more information.
This node is typically used in combination with the replace-type and remove-argument nodes. The given code is used instead of the generator’s conversion code.
Writing %N in the code (where N is a number), will insert the name of the nth argument. Alternatively, %in and %out which will be replaced with the name of the conversion’s input and output variable, respectively. Note the output variable must be declared explicitly, for example:
<conversion-rule class="native">
bool %out = (bool) %in;
</conversion-rule>
Note
You can also use the conversion-rule
node to specify
a conversion code which will be used instead of the generator’s conversion code everywhere for a given type.
replace-value¶
The replace-value
attribute lets you replace the return statement of a
function with a fixed string. This attribute can only be used for the
argument at index
0, which is always the function’s return value.
<modify-argument index="0" replace-value="this"/>