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Qt Quick MultiEffect Example: Testbed

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import QtQuick 2.12 import QtQuick.Window 2.12 import "qrc:/quickmultieffect" Window { id: mainWindow // Multiplier for resolution independency readonly property real dp: 0.2 + Math.min(width, height) / 1200 width: 1280 height: 720 minimumWidth: 600 minimumHeight: 400 visible: true title: qsTr("QuickMultiEffect Testbed") color: "#404040" // Enabled this to run the demo in fullscreen mode //visibility: Window.FullScreen Settings { id: settings onReseted: { settingsView.resetSettings(); } } Settings { id: defaultSettings } MouseArea { anchors.fill: parent onClicked: { if (resetSettingsOverlay.showAnimationProgress == 0) settings.animateMovement = !settings.animateMovement; } onPressed: { resetSettingsOverlay.startShow(); } onReleased: { resetSettingsOverlay.stopShow(); } } Item { id: mainArea anchors.left: settingsView.right anchors.right: parent.right anchors.top: parent.top anchors.bottom: parent.bottom TestSourceItem { id: testSourceItem anchors.centerIn: parent width: parent.width / 2 height: parent.height / 2 } TestMaskItem { id: testMaskItem anchors.fill: testSourceItem } Rectangle { readonly property int margin: 2 x: quickMultiEffect.x + quickMultiEffect.itemRect.x - margin y: quickMultiEffect.y + quickMultiEffect.itemRect.y - margin width: quickMultiEffect.itemRect.width + margin * 2 height: quickMultiEffect.itemRect.height + margin * 2 visible: settings.showItemSize color: "transparent" border.color: "#ffffff" border.width: 2 } QuickMultiEffect { id: quickMultiEffect anchors.fill: testSourceItem source: testSourceItem maskSource: testMaskItem paddingEnabled: settings.paddingEnabled paddingRect: settings.paddingRect brightnessEnabled: settings.brightnessEnabled brightness: settings.brightness contrastEnabled: settings.contrastEnabled contrast: settings.contrast saturationEnabled: settings.saturationEnabled saturation: settings.saturation colorizeEnabled: settings.colorizeEnabled colorizeColor: settings.colorizeColor colorize: settings.colorize blurEnabled: settings.blurEnabled blur: settings.blur blurMax: settings.blurMax blurMultiplier: settings.blurMultiplier shadowEnabled: settings.shadowEnabled shadowOpacity: settings.shadowOpacity shadowBlur: settings.shadowBlur shadowHorizontalOffset: settings.shadowHorizontalOffset shadowVerticalOffset: settings.shadowVerticalOffset shadowColor: settings.shadowColor shadowScale: settings.shadowScale maskEnabled: settings.maskEnabled maskInverted: settings.maskInverted maskThresholdLow: settings.maskThresholdLow maskSpreadLow: settings.maskSpreadLow maskThresholdUp: settings.maskThresholdUp maskSpreadUp: settings.maskSpreadUp onSizeChangedSignal: { warningsView.showSizeWarning(); } onShaderGeneratedSignal: { warningsView.showShaderWarning(); } } } SettingsView { id: settingsView anchors.top: parent.top anchors.bottom: parent.bottom anchors.margins: 20 visible: settings.showSettingsView Component.onCompleted: { settings.reset(); } } FpsItem { anchors.right: parent.right } ShaderView { id: shaderView visible: settings.showShader anchors.fill: mainArea anchors.margins: 20 anchors.leftMargin: 30 text: showVertexShader ? quickMultiEffect.vertexShaderString : quickMultiEffect.fragmentShaderString } WarningsView { id: warningsView anchors.bottom: parent.bottom anchors.left: settingsView.right anchors.leftMargin: 40 anchors.right: parent.right } ResetSettingsOverlay { id: resetSettingsOverlay onAnimationFinished: { settings.reset(); } } }