Loader QML Element
The Loader item allows dynamically loading an Item-based subtree from a URL or Component. More...
Since: | Qt 4.7 |
Inherits: |
Properties
- item : Item
- progress : real
- source : url
- sourceComponent : Component
- status : enumeration
Signals
- onLoaded()
Detailed Description
Loader is used to dynamically load visual QML components. It can load a QML file (using the source property) or a Component object (using the sourceComponent property). It is useful for delaying the creation of a component until it is required: for example, when a component should be created on demand, or when a component should not be created unnecessarily for performance reasons.
Here is a Loader that loads "Page1.qml" as a component when the MouseArea is clicked:
import QtQuick 1.0 Item { width: 200; height: 200 Loader { id: pageLoader } MouseArea { anchors.fill: parent onClicked: pageLoader.source = "Page1.qml" } }
The loaded item can be accessed using the item property.
If the source or sourceComponent changes, any previously instantiated items are destroyed. Setting source to an empty string or setting sourceComponent to undefined
destroys the currently loaded item, freeing resources and leaving the Loader empty.
Loader sizing behavior
Loader is like any other visual item and must be positioned and sized accordingly to become visible.
- If an explicit size is not specified for the Loader, the Loader is automatically resized to the size of the loaded item once the component is loaded.
- If the size of the Loader is specified explicitly by setting the width, height or by anchoring, the loaded item will be resized to the size of the Loader.
In both scenarios the size of the item and the Loader are identical. This ensures that anchoring to the Loader is equivalent to anchoring to the loaded item.
sizeloader.qml | sizeitem.qml |
import QtQuick 1.0 Item { width: 200; height: 200 Loader { // Explicitly set the size of the Loader to the parent item's size anchors.fill: parent sourceComponent: rect } Component { id: rect Rectangle { width: 50 height: 50 color: "red" } } } | import QtQuick 1.0 Item { width: 200; height: 200 Loader { // position the Loader in the center of the parent anchors.centerIn: parent sourceComponent: rect } Component { id: rect Rectangle { width: 50 height: 50 color: "red" } } } |
The red rectangle will be sized to the size of the root item. | The red rectangle will be 50x50, centered in the root item. |
Receiving signals from loaded items
Any signals emitted from the loaded item can be received using the Connections element. For example, the following application.qml
loads MyItem.qml
, and is able to receive the message
signal from the loaded item through a Connections object:
application.qml | MyItem.qml |
import QtQuick 1.0 Item { width: 100; height: 100 Loader { id: myLoader source: "MyItem.qml" } Connections { target: myLoader.item onMessage: console.log(msg) } } | import QtQuick 1.0 Rectangle { id: myItem signal message(string msg) width: 100; height: 100 MouseArea { anchors.fill: parent onClicked: myItem.message("clicked!") } } |
Alternatively, since MyItem.qml
is loaded within the scope of the Loader, it could also directly call any function defined in the Loader or its parent Item.
Focus and key events
Loader is a focus scope. Its focus property must be set to true
for any of its children to get the active focus. (See the focus documentation page for more details.) Any key events received in the loaded item should likely also be accepted so they are not propagated to the Loader.
For example, the following application.qml
loads KeyReader.qml
when the MouseArea is clicked. Notice the focus property is set to true
for the Loader as well as the Item in the dynamically loaded object:
application.qml | KeyReader.qml |
import QtQuick 1.0 Rectangle { width: 200; height: 200 Loader { id: loader focus: true } MouseArea { anchors.fill: parent onClicked: loader.source = "KeyReader.qml" } Keys.onPressed: { console.log("Captured:", event.text); } } | import QtQuick 1.0 Item { Item { focus: true Keys.onPressed: { console.log("Loaded item captured:", event.text); event.accepted = true; } } } |
Once KeyReader.qml
is loaded, it accepts key events and sets event.accepted
to true
so that the event is not propagated to the parent Rectangle.
See also Dynamic Object Creation.
Property Documentation
item : Item |
This property holds the top-level item that is currently loaded.
This property holds the progress of loading QML data from the network, from 0.0 (nothing loaded) to 1.0 (finished). Most QML files are quite small, so this value will rapidly change from 0 to 1.
See also status.
source : url |
This property holds the URL of the QML component to instantiate.
Note the QML component must be an Item-based component. The loader cannot load non-visual components.
To unload the currently loaded item, set this property to an empty string, or set sourceComponent to undefined
. Setting source
to a new URL will also cause the item created by the previous URL to be unloaded.
See also sourceComponent, status, and progress.
sourceComponent : Component |
This property holds the Component to instantiate.
Item { Component { id: redSquare Rectangle { color: "red"; width: 10; height: 10 } } Loader { sourceComponent: redSquare } Loader { sourceComponent: redSquare; x: 10 } }
To unload the currently loaded item, set this property to an empty string or undefined
.
This property holds the status of QML loading. It can be one of:
- Loader.Null - no QML source has been set
- Loader.Ready - the QML source has been loaded
- Loader.Loading - the QML source is currently being loaded
- Loader.Error - an error occurred while loading the QML source
Use this status to provide an update or respond to the status change in some way. For example, you could:
- Trigger a state change:
State { name: 'loaded'; when: loader.status == Loader.Ready }
- Implement an
onStatusChanged
signal handler:Loader { id: loader onStatusChanged: if (loader.status == Loader.Ready) console.log('Loaded') }
- Bind to the status value:
Text { text: loader.status == Loader.Ready ? 'Loaded' : 'Not loaded' }
Note that if the source is a local file, the status will initially be Ready (or Error). While there will be no onStatusChanged signal in that case, the onLoaded will still be invoked.
See also progress.
Signal Documentation
This handler is called when the status becomes Loader.Ready
, or on successful initial load.
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