Action QML Type

Action provides an abstract user interface action that can be bound to items More...

Import Statement: import QtQuick.Controls 1.4




Detailed Description

In applications many common commands can be invoked via menus, toolbar buttons, and keyboard shortcuts. Since the user expects each command to be performed in the same way, regardless of the user interface used, it is useful to represent each command as an action.

An action can be bound to a menu item and a toolbar button, and it will automatically keep them in sync. For example, in a word processor, if the user presses a Bold toolbar button, the Bold menu item will automatically be checked.

QtQuick Controls supports actions in Button, ToolButton, and MenuItem.

    Action {
        id: copyAction
        text: "&Copy"
        shortcut: StandardKey.Copy
        iconName: "edit-copy"
        enabled: (!!activeFocusItem && !!activeFocusItem["copy"])
        onTriggered: activeFocusItem.copy()

    Action {
        id: cutAction
        text: "Cu&t"
        shortcut: StandardKey.Cut
        iconName: "edit-cut"
        enabled: (!!activeFocusItem && !!activeFocusItem["cut"])
        onTriggered: activeFocusItem.cut()

    Action {
        id: pasteAction
        text: "&Paste"
        shortcut: StandardKey.Paste
        iconName: "edit-paste"
        enabled: (!!activeFocusItem && !!activeFocusItem["paste"])
        onTriggered: activeFocusItem.paste()

    toolBar: ToolBar {
        RowLayout {
            anchors.fill: parent
            anchors.margins: spacing
            Label {
                text: UI.label
            Item { Layout.fillWidth: true }
            CheckBox {
                id: enabler
                text: "Enabled"
                checked: true

    menuBar: MenuBar {
        Menu {
            title: "&File"
            MenuItem {
                text: "E&xit"
                shortcut: StandardKey.Quit
                onTriggered: Qt.quit()
        Menu {
            title: "&Edit"
            visible: tabView.currentIndex == 2
            MenuItem { action: cutAction }
            MenuItem { action: copyAction }
            MenuItem { action: pasteAction }
        Menu {
            title: "&Help"
            MenuItem {
                text: "About..."


Property Documentation

checkable : bool

Whether the menu item can be checked, or toggled. Defaults to false.

See also checked and exclusiveGroup.

checked : bool

If the action is checkable, this property reflects its checked state. Defaults to false. Its value is also false while checkable is false.

See also toggled and exclusiveGroup.

enabled : bool

Whether the action is enabled, and can be triggered. Defaults to true.

See also trigger() and triggered.

exclusiveGroup : ExclusiveGroup

If an action is checkable, an ExclusiveGroup can be attached to it. All the actions sharing the same exclusive group become mutually exclusive selectable, meaning that only the last checked action will actually be checked.

Defaults to null, meaning no exclusive behavior is to be expected.

See also checkable and checked.

iconName : string

Sets the icon name for the action. This will pick the icon with the given name from the current theme.

Defaults to the empty string.

iconSource : url

Sets the icon file or resource url for the action. Defaults to the empty URL.

shortcut : keysequence

Shortcut bound to the action. The keysequence can be a string or a standard key.

Defaults to an empty string.

Action {
    id: copyAction
    text: qsTr("&Copy")
    shortcut: StandardKey.Copy

text : string

Text for the action. This text will show as the button text, or as title in a menu item.

Mnemonics are supported by prefixing the shortcut letter with &. For instance, "\&Open" will bind the Alt-O shortcut to the "Open" menu item. Note that not all platforms support mnemonics.

Defaults to the empty string.

tooltip : string

Tooltip to be shown when hovering the control bound to this action. Not all controls support tooltips on all platforms, especially MenuItem.

Defaults to the empty string.

Signal Documentation


Emitted whenever a action's checked property changes. This usually happens at the same time as triggered.

The corresponding handler is onToggled.

triggered(QObject *source)

Emitted when either the menu item or its bound action have been activated. Includes the object that triggered the event if relevant (e.g. a Button or MenuItem). You shouldn't need to emit this signal, use trigger() instead.

The corresponding handler is onTriggered.

Method Documentation

void trigger(QObject *source)

Will emit the triggered signal if the action is enabled. You may provide a source object if the Action would benefit from knowing the origin of the triggering (e.g. for analytics). Will also emit the toggled signal if it is checkable.

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