A skeleton contains the joints for a skinned mesh More...
|qmake:||QT += 3dcore|
- jointCount : const int
Reimplemented Protected Functions
|virtual void||sceneChangeEvent(const QSceneChangePtr &change) override|
Additional Inherited Members
- 3 public slots inherited from Qt3DCore::QNode
- 1 public slot inherited from QObject
- 11 static public members inherited from QObject
- 2 protected functions inherited from Qt3DCore::QNode
- 9 protected functions inherited from QObject
A skeleton contains the joints for a skinned mesh
Do not use this class directly. You should use QSkeletonLoader if loading skeleton data from a file (most likely) or QSkeleton if creating the skeleton and skinned mesh data yourself (mainly for people creating editors or tooling).
Holds the number of joints contained in the skeleton
Member Function Documentation
[override virtual protected] void QAbstractSkeleton::sceneChangeEvent(const QSceneChangePtr &change)
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