QAbstractSkeleton Class


A skeleton contains the joints for a skinned mesh More...

Header: #include <QAbstractSkeleton>
qmake: QT += 3dcore
Since: Qt 5.10
Instantiated By: AbstractSkeleton
Inherits: Qt3DCore::QNode
Inherited By:

Qt3DCore::QSkeleton and Qt3DCore::QSkeletonLoader


Public Functions

int jointCount() const


void jointCountChanged(int jointCount)

Reimplemented Protected Functions

virtual void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) override

Additional Inherited Members

Detailed Description

A skeleton contains the joints for a skinned mesh

Do not use this class directly. You should use QSkeletonLoader if loading skeleton data from a file (most likely) or QSkeleton if creating the skeleton and skinned mesh data yourself (mainly for people creating editors or tooling).

Property Documentation

jointCount : const int

Holds the number of joints contained in the skeleton

Access functions:

int jointCount() const

Notifier signal:

void jointCountChanged(int jointCount)

Member Function Documentation

[override virtual protected] void QAbstractSkeleton::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change)

© 2018 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.