QSkeleton Class

(Qt3DCore::QSkeleton)

Holds the data for a skeleton to be used with skinned meshes. More...

Header: #include <QSkeleton>
qmake: QT += 3dcore
Since: Qt 5.10
Instantiated By: Skeleton
Inherits: Qt3DCore::QAbstractSkeleton

Properties

Public Functions

QSkeleton(Qt3DCore::QNode *parent = nullptr)
Qt3DCore::QJoint *rootJoint() const

Public Slots

void setRootJoint(Qt3DCore::QJoint *rootJoint)

Signals

void rootJointChanged(Qt3DCore::QJoint *rootJoint)

Additional Inherited Members

Detailed Description

Holds the data for a skeleton to be used with skinned meshes

Use QSkeleton if you wish to manually create the joints of a skeleton for use with skinned meshes. This is mainly of use to people creating editors, tooling, or dynamic skeletons. It is more common that a Qt 3D application would simply consume an existing skeleton and skinned mesh as created in a digital content creation tool such as Blender. For this use case, please see QSkeletonLoader.

Property Documentation

rootJoint : Qt3DCore::QJoint*

Holds the root joint of the hierarchy of joints forming the skeleton.

Access functions:

Qt3DCore::QJoint *rootJoint() const
void setRootJoint(Qt3DCore::QJoint *rootJoint)

Notifier signal:

void rootJointChanged(Qt3DCore::QJoint *rootJoint)

Member Function Documentation

QSkeleton::QSkeleton(Qt3DCore::QNode *parent = nullptr)

Constructs a new QSkeleton with parent.

© 2018 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.