|qmake:||QT += 3dcore|
|Inherited By:|| |
Qt3DAnimation::QAbstractClipAnimator, Qt3DCore::QArmature, Qt3DCore::QTransform, Qt3DInput::QAxisAccumulator, Qt3DInput::QInputSettings, Qt3DInput::QKeyboardHandler, Qt3DInput::QLogicalDevice, Qt3DInput::QMouseHandler, Qt3DLogic::QFrameAction, Qt3DRender::QAbstractLight, Qt3DRender::QCameraLens, Qt3DRender::QComputeCommand, Qt3DRender::QEnvironmentLight, Qt3DRender::QGeometryRenderer, Qt3DRender::QLayer, Qt3DRender::QLevelOfDetail, Qt3DRender::QMaterial, Qt3DRender::QObjectPicker, Qt3DRender::QRenderSettings, Qt3DRender::QRenderTarget, Qt3DRender::QSceneLoader, and Qt3DRender::QShaderData
- isShareable : bool
|QComponent(QNode *parent = nullptr)|
|QVector<QEntity *>||entities() const|
Additional Inherited Members
- 11 static public members inherited from QObject
- 2 protected functions inherited from Qt3DCore::QNode
- 9 protected functions inherited from QObject
The base class of scene nodes that can be aggregated by Qt3DCore::QEntity instances as a component.
Qt3DCore::QComponent subclasses are often aggregated in groups that impart useful behavior to the aggregating entity. For example, to have an Entity that gets drawn by the Qt3D renderer aspect, an entity would most likely aggregate Qt3DCore::QTransform, Qt3DRender::QMesh, and Qt3DRender::QMaterial components.
See also Qt3DCore::QEntity.
Member Function Documentation
QComponent::QComponent(QNode *parent = nullptr)
Constructs a new QComponent instance with parent as the parent.
Note: a QComponent should never be instanced directly, instance one of the subclasses instead.
Destroys the instance of QComponent.
[signal] void QComponent::addedToEntity(QEntity *entity)
Returns a QVector containing all the entities that reference this component.
[signal] void QComponent::removedFromEntity(QEntity *entity)
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