Scatter QML Type
A scatter noise effect. More...
|Import Statement:||import QtQuick3D.Effects 6.5|
- amount : real
- direction : int
- noiseSample : TextureInput
- randomize : bool
Use ExtendedSceneEnvironment, MultiEffect, or user-defined effects via the Effect type instead.
Warning: All pre-made standalone effects in QtQuick3D.Effects are considered deprecated starting with Qt 6.5. Applications are advised to use ExtendedSceneEnvironment or MultiEffect instead, when applicable, or alternatively provide their own custom post-processing effect via the Effect type.
Scatters the pixels in a scene, creating a blurry or smeared appearance. Without changing the color of each individual pixel, the Scatter effect redistributes the pixels randomly, but in the same general area as their original positions.
amount : real
Determines how much to scatter. The range is
[0...127]. The default value is
direction : int
The direction in which to scatter the pixels. Set to
0 for both horizontal and vertical,
1 for horizontal, and
2 for vertical. The default value is
noiseSample : TextureInput
The scatter noise texture map. The default is a Texture with source
randomize : bool
Specifies whether the scattering pattern changes for each frame. The default value is
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