Qt Multimedia is an add-on module that provides a rich set of QML types and C++ classes to handle multimedia content. It contains an easy to use API for playing back audio and video files and rendering those on screen, as well as a comprehensive API for recording audio and video from the system's cameras and microphones.
The functionality of this module is divided into the following submodules:
|Qt Multimedia||Provides an API for multimedia-specific use cases.|
|Qt Multimedia Widgets||Provides a widget-based multimedia API.|
|Qt Spatial Audio||Provides an API for implementing sound fields in 3D space.|
If you are porting from Qt 5 to Qt 6 see Changes to Qt Multimedia.
If you are new to Qt Multimedia, the QML types can be imported into an application using the following statement in your
To link against the C++ libraries, add the following to your project's
CMakeLists.txt file. Substitute
my_project with the name of your project.
find_package(Qt6 REQUIRED COMPONENTS Multimedia) target_link_libraries(my_project PRIVATE Qt6::Multimedia)
Overviews and Important Topics
- Changes in Qt 6
- Multimedia Overview
- Audio Overview
- Spatial Audio Overview
- Video Overview
- Camera Overview
- Supported Media Formats
The following table outlines some important QML types.
|MediaPlayer||Add audio/video playback functionality to a scene.|
|CaptureSession||Create a session for capturing audio/video.|
|Camera||Access a camera connected to the system.|
|AudioInput||Access an audio input (microphone) connected to the system.|
|AudioOutput||Access an audio output (speaker, headphone) connected to the system.|
|VideoOutput||Display video content.|
|MediaRecorder||Record audio/video from the CaptureSession.|
|ImageCapture||Capture still images from the Camera.|
|Video||Add Video playback functionality to a scene. Uses MediaPlayer and VideoOutput types to provide video playback functionality.|
The following table outlines some important C++ Classes
|QMediaPlayer||Playback media from a source.|
|QVideoWidget||Display video from a media player or a capture session.|
|QMediaCaptureSession||Capture audio and video.|
|QCamera||Access a camera connected to the system|
|QAudioInput||Access an audio input (microphone) connected to the system.|
|QAudioOutput||Access an audio output (speaker, headphone) connected to the system.|
|QImageCapture||Capture still images with a camera.|
|QMediaRecorder||Record media content from a capture session.|
|QVideoSink||Access and render individual video frames.|
|QAudioSink||Sends raw audio data to an audio output device.|
For playback QMediaPlayer, QAudioOutput and QVideoOutput contain all the required functionality. The other classes are used for capturing audio and video content, where the QMediaCaptureSession is the central class managing the whole capture/recording process.
Licenses and Attributions
The Qt Multimedia module is available under commercial licenses from The Qt Company. In addition, it is available under free software licenses. Since Qt 5.6, these free software licenses are GNU Lesser General Public License, version 3, or the GNU General Public License, version 2. See Qt Licensing for further details.
The FFmpeg backend uses the FFmpeg framework. FFmpeg is licensed under LGPLv2.1, GPLv2, or later versions of the licenses. Some optional components of FFmpeg are only available under GPL. The FFmpeg backend shipped with the Qt binary packages is configured to not contain any of the components that are available under GPLv2 only. See the FFmpeg licensing page for further details.
Target platform and backend notes
On most platforms, there are two different backends that can be used for Qt Multimedia.
In Qt 6.5, we're setting FFmpeg framework as the default backend on Windows, macOS, Android, and Linux except Yocto distribution. Native backends, namely gstreamer on Linux, AVFoundation on macOS, WMF on Windows, and the MediaCodec framework on Android, were the default in 6.4. These are still available but with limited support. This means that we will strive to fix critical issues with the native backends, but don't guarantee fixing minor issues and won't implement new features with native backends. Furthermore, even some major issues with the gstreamer backend (on Linux) won't be fixed since gstreamer is the hardest for debugging and is dependent on linux distributives issues.
We aim to align the behavior on all the platforms, especially, with the ffmpeg backend. Despite this fact we still have platform-dependent issues with formats, codecs, advanced camera features, and screen capturing. This happens since we use some platform API anyway, even with ffmpeg, and there are specific problems with ffmpeg hardware acceleration, mostly on Linux run on ARM architectures. Known backend-dependent limitations will be documented in the respective classes and methods.
In the case of issues with the default ffmpeg backend, we suggest testing with a native backend. You can switch to native backends by setting the
QT_MEDIA_BACKEND environment variable to
gstreamer (on Linux),
darwin (on macOS), or
In order to force assign ffmpeg as the used backend, set the variable to ffmpeg:
On the Qt Multimedia compilation stage the default media backend can be configured via cmake variable
Reference and Examples
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