Configure the resource storage section used for pre-rasterized glyph data.
Sets the resource storage section for pre-rasterized glyph data. If no section is specified, by default the "QulFontResourceData" section is used.
See Text Rendering and Fonts for font engine-specific details.
set_target_properties(<Executable Target> PROPERTIES QUL_GLYPHS_RESOURCE_STORAGE_SECTION "FlashResourceData")
This property was introduced in Qt Quick Ultralite 2.0.
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