C
CMake Reference
CMake variable reference
Lets you control how to include the binary asset data for the image resources | |
Path to the target platform Software Development Kit (SDK) | |
Bits of display color depth to build for. | |
Adds JavaScript bytecode as comments into generated sources. | |
Adds #line directives into the generated sources. | |
Select FreeRTOS heap policy for app_target_setup_os. | |
Choose OS for app_* convenience functions. | |
Name of the platform to build for. | |
Default number of frames required to preserve assets in text cache | |
QUL_PLATFORM_DEFAULT_RESOURCE_COMPRESSED_LOSSLESS_PIXEL_FORMAT_ALPHA | The default pixel format for lossless compression of transparent image assets. |
QUL_PLATFORM_DEFAULT_RESOURCE_COMPRESSED_LOSSLESS_PIXEL_FORMAT_OPAQUE | The default pixel format for lossless compression of opaque image assets. |
The default pixel format for transparent image assets. | |
The default pixel format for opaque image assets. | |
The default status of text cache for the given platform | |
The default text cache size in bytes | |
The minimum alignment required for image data on the given platform. | |
The image width will be a multiple of this value on the given platform. | |
Path to the target toolchain |
CMake target properties reference
This option controls automatic glyph generation. | |
Enables rendering complex scripts. | |
Overrides the Controls style. | |
Default font family for Text elements. | |
Default font quality for Text elements. | |
Controls preallocation of the font cache buffer. | |
Enable font cache priming. | |
Set maximum cache size used by font engine. | |
Enables provided font engine. | |
List of paths of font files. | |
Configure copying of the application's font files to RAM for faster access. | |
Configure runtime allocation type used when copying the application's font files to RAM. | |
Configure the resource storage section used for the application's font files. | |
Controls preallocation of the heap buffer used by font engine. | |
Set maximum heap size for the font engine. | |
Use vector outlines for text rendering. | |
Configure copying of pre-rasterized glyph data to RAM for faster access. | |
Configure runtime allocation type used when copying pre-rasterized glyph data to RAM. | |
Configure the resource storage section used for pre-rasterized glyph data. | |
Set the maximum paragraph size. |
CMake source file properties
Byte alignment for texture data | |
Define the image cache policy. | |
Store image in compressed format. | |
Set the preferred pixel format for the image. | |
Enable optimizations for rotating the image at runtime. | |
Enable optimizations for scaling the image at runtime. | |
Define the asset runtime allocation type. | |
Enable optimization for splitting the image into opaque segments | |
Define the asset storage section. |
CMake command reference
Adds a minimal entry point function to target | |
Set up target for platform OS. | |
Creates a target for a QML module. | |
Adds image resources to the target. | |
Creates a Qt Quick Ultralite application target. | |
Generates a flash target for the application. | |
Sets the maximum resource cache size for a given runtime allocation type. | |
Embeds translations from .ts files. | |
Exposes the exported C++ classes to the QML context. | |
Adds QML source files to a target. |
Available under certain Qt licenses.
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