QAbstractSkeleton Class

(Qt3DCore::QAbstractSkeleton)

A skeleton contains the joints for a skinned mesh. More...

Header: #include <QAbstractSkeleton>
qmake: QT += 3dcore
Since: Qt 5.10
Instantiated By: AbstractSkeleton
Inherits: Qt3DCore::QNode
Inherited By:

Qt3DCore::QSkeleton and Qt3DCore::QSkeletonLoader

Properties

Public Functions

int jointCount() const

Signals

void jointCountChanged(int jointCount)

Static Public Members

const QMetaObject staticMetaObject
  • 9 static public members inherited from QObject

Reimplemented Protected Functions

virtual void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) override

Additional Inherited Members

Detailed Description

A skeleton contains the joints for a skinned mesh.

Do not use this class directly. You should use QSkeletonLoader if loading skeleton data from a file (most likely) or QSkeleton if creating the skeleton and skinned mesh data yourself (mainly for people creating editors or tooling).

Property Documentation

jointCount : const int

Holds the number of joints contained in the skeleton

Access functions:

int jointCount() const

Notifier signal:

void jointCountChanged(int jointCount)

Member Function Documentation

[override virtual protected] void QAbstractSkeleton::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change)

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