QSkeleton Class

(Qt3DCore::QSkeleton)

Holds the data for a skeleton to be used with skinned meshes. More...

Header: #include <QSkeleton>
qmake: QT += 3dcore
Since: Qt 5.10
Instantiated By: Skeleton
Inherits: Qt3DCore::QAbstractSkeleton

Properties

Public Functions

QSkeleton(Qt3DCore::QNode *parent = nullptr)
Qt3DCore::QJoint *rootJoint() const

Public Slots

void setRootJoint(Qt3DCore::QJoint *rootJoint)

Signals

void rootJointChanged(Qt3DCore::QJoint *rootJoint)

Static Public Members

const QMetaObject staticMetaObject
  • 9 static public members inherited from QObject

Additional Inherited Members

Detailed Description

Holds the data for a skeleton to be used with skinned meshes.

Use QSkeleton if you wish to manually create the joints of a skeleton for use with skinned meshes. This is mainly of use to people creating editors, tooling, or dynamic skeletons. It is more common that a Qt 3D application would simply consume an existing skeleton and skinned mesh as created in a digital content creation tool such as Blender. For this use case, please see QSkeletonLoader.

Property Documentation

rootJoint : Qt3DCore::QJoint*

Holds the root joint of the hierarchy of joints forming the skeleton.

Access functions:

Qt3DCore::QJoint *rootJoint() const
void setRootJoint(Qt3DCore::QJoint *rootJoint)

Notifier signal:

void rootJointChanged(Qt3DCore::QJoint *rootJoint)

Member Function Documentation

QSkeleton::QSkeleton(Qt3DCore::QNode *parent = nullptr)

Constructs a new QSkeleton with parent.

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