QSkeleton Class
(Qt3DCore::QSkeleton)Holds the data for a skeleton to be used with skinned meshes. More...
Header: | #include <QSkeleton> |
qmake: | QT += 3dcore |
Since: | Qt 5.10 |
Instantiated By: | Skeleton |
Inherits: | Qt3DCore::QAbstractSkeleton |
Properties
- rootJoint : Qt3DCore::QJoint*
- 1 property inherited from Qt3DCore::QAbstractSkeleton
- 3 properties inherited from Qt3DCore::QNode
- 1 property inherited from QObject
Public Functions
- 1 public function inherited from Qt3DCore::QAbstractSkeleton
- 13 public functions inherited from Qt3DCore::QNode
- 31 public functions inherited from QObject
Public Slots
void | setRootJoint(Qt3DCore::QJoint *rootJoint) |
- 3 public slots inherited from Qt3DCore::QNode
- 1 public slot inherited from QObject
Signals
void | rootJointChanged(Qt3DCore::QJoint *rootJoint) |
- 1 signal inherited from Qt3DCore::QAbstractSkeleton
- 4 signals inherited from Qt3DCore::QNode
- 2 signals inherited from QObject
Static Public Members
const QMetaObject | staticMetaObject |
- 9 static public members inherited from QObject
Additional Inherited Members
- 1 protected function inherited from Qt3DCore::QAbstractSkeleton
- 2 protected functions inherited from Qt3DCore::QNode
- 9 protected functions inherited from QObject
Detailed Description
Holds the data for a skeleton to be used with skinned meshes.
Use QSkeleton if you wish to manually create the joints of a skeleton for use with skinned meshes. This is mainly of use to people creating editors, tooling, or dynamic skeletons. It is more common that a Qt 3D application would simply consume an existing skeleton and skinned mesh as created in a digital content creation tool such as Blender. For this use case, please see QSkeletonLoader.
Property Documentation
rootJoint : Qt3DCore::QJoint*
Holds the root joint of the hierarchy of joints forming the skeleton.
Access functions:
Qt3DCore::QJoint * | rootJoint() const |
void | setRootJoint(Qt3DCore::QJoint *rootJoint) |
Notifier signal:
void | rootJointChanged(Qt3DCore::QJoint *rootJoint) |
Member Function Documentation
QSkeleton::QSkeleton(Qt3DCore::QNode *parent = nullptr)
Constructs a new QSkeleton with parent.
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