EventPoint QML Type
|Import Statement:||import QtQuick 2.15|
- accepted : bool
- pointId : int
- position : point
- sceneGrabPosition : point
- scenePosition : point
- scenePressPosition : point
- state : int
- timeHeld : real
- velocity : vector2d
A PointerEvent contains an EventPoint for each point of contact: one corresponding to the mouse cursor, or one for each finger touching a touchscreen.
[read-only] accepted : bool
Indicates whether this point has been accepted during delivery thus far. This flag cannot be usefully set from QML.
[read-only] pointId : int
This property holds the ID of the point, if any.
Touchpoints have automatically-incrementing IDs: each time the user presses a finger against the touchscreen, it will be a larger number. In other cases, it will be -1.
See also uniqueId.
[read-only] position : point
This property holds the coordinates of the position supplied by the event, relative to the upper-left corner of the Item which has the PointerHandler. If a contact patch is available from the pointing device, this point represents its centroid.
[read-only] sceneGrabPosition : point
This property holds the scene-relative position at which the EventPoint was located when setGrabber() was called most recently.
[read-only] scenePosition : point
This property holds the coordinates of the position supplied by the event, relative to the scene. If a contact patch is available from the device, this point represents its centroid.
[read-only] scenePressPosition : point
This property holds the scene-relative position at which the press event (on a touch device) or most recent change in QQuickPointerEvent::buttons() (on a mouse or tablet stylus) occurred.
[read-only] state : int
This property tells what the user is currently doing at this point.
It can be one of:
|The user's finger is now pressing a touchscreen, button or stylus which was not pressed already|
|The touchpoint or position is being moved, with no change in pressed state|
|The touchpoint or position is not being moved, and there is also no change in pressed state|
|The user's finger has now released a touch point, button or stylus which was pressed|
[read-only] timeHeld : real
This property holds the amount of time in seconds that the button or touchpoint has been held. It can be used to detect a "long press", and can drive an animation to show progress toward activation of the "long press" action.
[read-only] velocity : vector2d
This property holds average recent velocity: how fast and in which direction the event point has been moving recently.
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