TreeView QML Type
Provides a tree view to display data from a QAbstractItemModel. More...
Import Statement: | import QtQuick |
Since: | Qt 6.3 |
Inherits: |
Signals
Methods
- collapse(row)
- collapseRecursively(row)
- int depth(row)
- expand(row)
- expandRecursively(row, depth)
- expandToIndex(QModelIndex index)
- bool isExpanded(row)
- toggleExpanded(row)
Detailed Description
A TreeView has a model that defines the data to be displayed, and a delegate that defines how the data should be displayed.
TreeView inherits TableView. This means that even if the model has a parent-child tree structure, TreeView is internally using a proxy model that converts that structure into a flat table model that can be rendered by TableView. Each node in the tree ends up occupying one row in the table, where the first column renders the tree itself. By indenting each delegate item in that column according to its parent-child depth in the model, it will end up looking like a tree, even if it's technically still just a flat list of items.
To allow for maximum flexibility, TreeView itself will not position the delegate items into a tree structure. This burden is placed on the delegate. Qt Quick Controls offers a ready-made TreeViewDelegate that can be used for this, which has the advantage that it works out-of-the-box and renders a tree which follows the style of the platform where the application runs.
Even if TreeViewDelegate is customizable, there might be situations where you want to render the tree in a different way, or ensure that the delegate ends up as minimal as possible, perhaps for performance reasons. Creating your own delegate from scratch is easy, since TreeView offers a set of properties that can be used to position and render each node in the tree correctly.
An example of a custom delegate with an animating indicator is shown below:
import QtQuick import QtQuick.Controls ApplicationWindow { width: 800 height: 600 visible: true TreeView { id: treeView anchors.fill: parent anchors.margins: 10 clip: true selectionModel: ItemSelectionModel {} // The model needs to be a QAbstractItemModel // model: yourTreeModel delegate: Item { implicitWidth: padding + label.x + label.implicitWidth + padding implicitHeight: label.implicitHeight * 1.5 readonly property real indentation: 20 readonly property real padding: 5 // Assigned to by TreeView: required property TreeView treeView required property bool isTreeNode required property bool expanded required property int hasChildren required property int depth required property int row required property int column required property bool current // Rotate indicator when expanded by the user // (requires TreeView to have a selectionModel) property Animation indicatorAnimation: NumberAnimation { target: indicator property: "rotation" from: expanded ? 0 : 90 to: expanded ? 90 : 0 duration: 100 easing.type: Easing.OutQuart } TableView.onPooled: indicatorAnimation.complete() TableView.onReused: if (current) indicatorAnimation.start() onExpandedChanged: indicator.rotation = expanded ? 90 : 0 Rectangle { id: background anchors.fill: parent color: row === treeView.currentRow ? palette.highlight : "black" opacity: (treeView.alternatingRows && row % 2 !== 0) ? 0.3 : 0.1 } Label { id: indicator x: padding + (depth * indentation) anchors.verticalCenter: parent.verticalCenter visible: isTreeNode && hasChildren text: "▶" TapHandler { onSingleTapped: { let index = treeView.index(row, column) treeView.selectionModel.setCurrentIndex(index, ItemSelectionModel.NoUpdate) treeView.toggleExpanded(row) } } } Label { id: label x: padding + (isTreeNode ? (depth + 1) * indentation : 0) anchors.verticalCenter: parent.verticalCenter width: parent.width - padding - x clip: true text: model.display } } } }
The properties that are marked as required
will be filled in by TreeView, and are similar to attached properties. By marking them as required, the delegate indirectly informs TreeView that it should take responsibility for assigning them values. The following required properties can be added to a delegate:
required property TreeView treeView
- Points to the TreeView that contains the delegate item.required property bool isTreeNode
- Istrue
if the delegate item represents a node in the tree. Only one column in the view will be used to draw the tree, and therefore, only delegate items in that column will have this property set totrue
. A node in the tree should typically be indented according to itsdepth
, and show an indicator ifhasChildren
istrue
. Delegate items in other columns will have this property set tofalse
, and will show data from the remaining columns in the model (and typically not be indented).required property bool expanded
- Istrue
if the model item drawn by the delegate is expanded in the view.required property bool hasChildren
- Istrue
if the model item drawn by the delegate has children in the model.required property int depth
- Contains the depth of the model item drawn by the delegate. The depth of a model item is the same as the number of ancestors it has in the model.
See also Required Properties.
By default, TreeView toggles the expanded state of a row when you double tap on it. Since this is in conflict with double tapping to edit a cell, TreeView sets editTriggers to TableView.EditKeyPressed
by default (which is different from TableView, which uses TableView.EditKeyPressed | TableView.DoubleTapped
. If you change editTriggers to also contain TableView.DoubleTapped
, toggling the expanded state with a double tap will be disabled.
Note: A TreeView only accepts a model that inherits QAbstractItemModel.
Signal Documentation
collapsed(row, recursively) |
This signal is emitted when a row is collapsed in the view. row will be equal to the argument given to the call that caused the collapse to happen (collapse() or collapseRecursively()). If the row was collapsed recursively, recursively will be true
.
Note: when a row is collapsed recursively, the collapsed signal will only be emitted for that one row, and not for its descendants.
Note: The corresponding handler is onCollapsed
.
See also expanded(), expand(), collapse(), and toggleExpanded().
expanded(row, depth) |
This signal is emitted when a row is expanded in the view. row and depth will be equal to the arguments given to the call that caused the expansion to happen (expand() or expandRecursively()). In case of expand(), depth will always be 1
. In case of expandToIndex(), depth will be the depth of the target index.
Note: when a row is expanded recursively, the expanded signal will only be emitted for that one row, and not for its descendants.
Note: The corresponding handler is onExpanded
.
See also collapsed(), expand(), collapse(), and toggleExpanded().
Method Documentation
collapse(row) |
Collapses the tree node at the given row in the view.
row should be the row in the view (table row), and not a row in the model.
Note: this function will not affect the model, only the visual representation in the view.
See also expand() and isExpanded().
|
Collapses the tree node at the given row in the view recursively down to all leaves.
For a model has more than one root, you can also call this function with row equal to -1
. This will collapse all roots. Hence, calling collapseRecursively(-1), or simply collapseRecursively(), will collapse all nodes in the model.
row should be the row in the view (table row), and not a row in the model.
Note: this function will not affect the model, only the visual representation in the view.
This method was introduced in Qt 6.4.
See also expandRecursively(), expand(), collapse(), isExpanded(), and depth().
int depth(row) |
Returns the depth (the number of parents up to the root) of the given row.
row should be the row in the view (table row), and not a row in the model. If row is not between 0
and rows, the return value will be -1
.
See also modelIndex().
expand(row) |
Expands the tree node at the given row in the view.
row should be the row in the view (table row), and not a row in the model.
Note: this function will not affect the model, only the visual representation in the view.
See also collapse(), isExpanded(), and expandRecursively().
|
Expands the tree node at the given row in the view recursively down to depth. depth should be relative to the depth of row. If depth is -1
, the tree will be expanded all the way down to all leaves.
For a model that has more than one root, you can also call this function with row equal to -1
. This will expand all roots. Hence, calling expandRecursively(-1, -1), or simply expandRecursively(), will expand all nodes in the model.
row should be the row in the view (table row), and not a row in the model.
Note: This function will not try to fetch more data.
Note: This function will not affect the model, only the visual representation in the view.
Warning: If the model contains a large number of items, this function will take some time to execute.
This method was introduced in Qt 6.4.
See also collapseRecursively(), expand(), collapse(), isExpanded(), and depth().
|
Expands the tree from the given model index, and recursively all the way up to the root. The result will be that the delegate item that represents index becomes visible in the view (unless it ends up outside the viewport). To ensure that the row ends up visible in the viewport, you can do:
expandToIndex(index) forceLayout() positionViewAtRow(rowAtIndex(index), Qt.AlignVCenter)
This method was introduced in Qt 6.4.
See also expand() and expandRecursively().
bool isExpanded(row) |
Returns if the given row in the view is shown as expanded.
row should be the row in the view (table row), and not a row in the model. If row is not between 0
and rows, the return value will be false
.
toggleExpanded(row) |
Toggles if the tree node at the given row should be expanded. This is a convenience for doing:
if (isExpanded(row)) collapse(row) else expand(row)
row should be the row in the view (table row), and not a row in the model.
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