QState Class
The QState class provides a general-purpose state for QStateMachine. More...
Header: | #include <QState> |
CMake: | find_package(Qt6 REQUIRED COMPONENTS StateMachine) target_link_libraries(mytarget PRIVATE Qt6::StateMachine) |
qmake: | QT += statemachine |
Inherits: | QAbstractState |
Inherited By: |
Public Types
enum | ChildMode { ExclusiveStates, ParallelStates } |
enum | RestorePolicy { DontRestoreProperties, RestoreProperties } |
Properties
- childMode : ChildMode
- errorState : QAbstractState*
- initialState : QAbstractState*
Public Functions
QState(QState *parent = nullptr) | |
QState(QState::ChildMode childMode, QState *parent = nullptr) | |
virtual | ~QState() |
void | addTransition(QAbstractTransition *transition) |
QSignalTransition * | addTransition(const QObject *sender, const char *signal, QAbstractState *target) |
QSignalTransition * | addTransition(const QObject *sender, PointerToMemberFunction signal, QAbstractState *target) |
QAbstractTransition * | addTransition(QAbstractState *target) |
void | assignProperty(QObject *object, const char *name, const QVariant &value) |
QBindable<QState::ChildMode> | bindableChildMode() |
QBindable<QAbstractState *> | bindableErrorState() |
QBindable<QAbstractState *> | bindableInitialState() |
QState::ChildMode | childMode() const |
QAbstractState * | errorState() const |
QAbstractState * | initialState() const |
void | removeTransition(QAbstractTransition *transition) |
void | setChildMode(QState::ChildMode mode) |
void | setErrorState(QAbstractState *state) |
void | setInitialState(QAbstractState *state) |
QList<QAbstractTransition *> | transitions() const |
Signals
void | childModeChanged() |
void | errorStateChanged() |
void | finished() |
void | initialStateChanged() |
void | propertiesAssigned() |
Reimplemented Protected Functions
virtual bool | event(QEvent *e) override |
virtual void | onEntry(QEvent *event) override |
virtual void | onExit(QEvent *event) override |
Detailed Description
QState objects can have child states, and can have transitions to other states. QState is part of Qt State Machine Framework.
The addTransition() function adds a transition. The removeTransition() function removes a transition. The transitions() function returns the state's outgoing transitions.
The assignProperty() function is used for defining property assignments that should be performed when a state is entered.
Top-level states must be passed a QStateMachine object as their parent state, or added to a state machine using QStateMachine::addState().
States with Child States
The childMode property determines how child states are treated. For non-parallel state groups, the setInitialState() function must be called to set the initial state. The child states are mutually exclusive states, and the state machine needs to know which child state to enter when the parent state is the target of a transition.
The state emits the QState::finished() signal when a final child state (QFinalState) is entered.
The setErrorState() sets the state's error state. The error state is the state that the state machine will transition to if an error is detected when attempting to enter the state (e.g. because no initial state has been set).
Member Type Documentation
enum QState::ChildMode
This enum specifies how a state's child states are treated.
Constant | Value | Description |
---|---|---|
QState::ExclusiveStates | 0 | The child states are mutually exclusive and an initial state must be set by calling QState::setInitialState(). |
QState::ParallelStates | 1 | The child states are parallel. When the parent state is entered, all its child states are entered in parallel. |
enum QState::RestorePolicy
This enum specifies the restore policy type. The restore policy takes effect when the machine enters a state which sets one or more properties. If the restore policy is set to RestoreProperties, the state machine will save the original value of the property before the new value is set.
Later, when the machine either enters a state which does not set a value for the given property, the property will automatically be restored to its initial value.
Only one initial value will be saved for any given property. If a value for a property has already been saved by the state machine, it will not be overwritten until the property has been successfully restored.
Constant | Value | Description |
---|---|---|
QState::DontRestoreProperties | 0 | The state machine should not save the initial values of properties and restore them later. |
QState::RestoreProperties | 1 | The state machine should save the initial values of properties and restore them later. |
See also QStateMachine::globalRestorePolicy and QState::assignProperty().
Property Documentation
[bindable]
childMode : ChildMode
Note: This property supports QProperty bindings.
This property holds the child mode of this state
The default value of this property is QState::ExclusiveStates.
[bindable]
errorState : QAbstractState*
Note: This property supports QProperty bindings.
This property holds the error state of this state
[bindable]
initialState : QAbstractState*
Note: This property supports QProperty bindings.
This property holds the initial state of this state (one of its child states)
Member Function Documentation
QState::QState(QState *parent = nullptr)
Constructs a new state with the given parent state.
QState::QState(QState::ChildMode childMode, QState *parent = nullptr)
Constructs a new state with the given childMode and the given parent state.
[virtual]
QState::~QState()
Destroys this state.
void QState::addTransition(QAbstractTransition *transition)
Adds the given transition. The transition has this state as the source. This state takes ownership of the transition.
QSignalTransition *QState::addTransition(const QObject *sender, const char *signal, QAbstractState *target)
Adds a transition associated with the given signal of the given sender object, and returns the new QSignalTransition object. The transition has this state as the source, and the given target as the target state.
template <typename PointerToMemberFunction> QSignalTransition *QState::addTransition(const QObject *sender, PointerToMemberFunction signal, QAbstractState *target)
This is an overloaded function.
Adds a transition associated with the given signal of the given sender object, and returns the new QSignalTransition object. The transition has this state as the source, and the given target as the target state.
QAbstractTransition *QState::addTransition(QAbstractState *target)
Adds an unconditional transition from this state to the given target state, and returns then new transition object.
void QState::assignProperty(QObject *object, const char *name, const QVariant &value)
Instructs this state to set the property with the given name of the given object to the given value when the state is entered.
See also propertiesAssigned().
QState::ChildMode QState::childMode() const
Returns the child mode of this state.
Note: Getter function for property childMode.
See also setChildMode().
[private signal]
void QState::childModeChanged()
This signal is emitted when the childMode property is changed.
Note: This is a private signal. It can be used in signal connections but cannot be emitted by the user.
Note: Notifier signal for property childMode.
See also QState::childMode.
QAbstractState *QState::errorState() const
Returns this state's error state.
Note: Getter function for property errorState.
See also setErrorState() and QStateMachine::error().
[private signal]
void QState::errorStateChanged()
This signal is emitted when the errorState property is changed.
Note: This is a private signal. It can be used in signal connections but cannot be emitted by the user.
Note: Notifier signal for property errorState.
See also QState::errorState.
[override virtual protected]
bool QState::event(QEvent *e)
Reimplements: QAbstractState::event(QEvent *e).
[private signal]
void QState::finished()
This signal is emitted when a final child state of this state is entered.
Note: This is a private signal. It can be used in signal connections but cannot be emitted by the user.
See also QFinalState.
QAbstractState *QState::initialState() const
Returns this state's initial state, or nullptr
if the state has no initial state.
Note: Getter function for property initialState.
See also setInitialState().
[private signal]
void QState::initialStateChanged()
This signal is emitted when the initialState property is changed.
Note: This is a private signal. It can be used in signal connections but cannot be emitted by the user.
Note: Notifier signal for property initialState.
See also QState::initialState.
[override virtual protected]
void QState::onEntry(QEvent *event)
Reimplements: QAbstractState::onEntry(QEvent *event).
[override virtual protected]
void QState::onExit(QEvent *event)
Reimplements: QAbstractState::onExit(QEvent *event).
[private signal]
void QState::propertiesAssigned()
This signal is emitted when all properties have been assigned their final value. If the state assigns a value to one or more properties for which an animation exists (either set on the transition or as a default animation on the state machine), then the signal will not be emitted until all such animations have finished playing.
If there are no relevant animations, or no property assignments defined for the state, then the signal will be emitted immediately before the state is entered.
See also QState::assignProperty() and QAbstractTransition::addAnimation()
Note: This is a private signal. It can be used in signal connections but cannot be emitted by the user.
void QState::removeTransition(QAbstractTransition *transition)
Removes the given transition from this state. The state releases ownership of the transition.
See also addTransition().
void QState::setChildMode(QState::ChildMode mode)
Sets the child mode of this state.
Note: Setter function for property childMode.
See also childMode().
void QState::setErrorState(QAbstractState *state)
Sets this state's error state to be the given state. If the error state is not set, or if it is set to nullptr
, the state will inherit its parent's error state recursively. If no error state is set for the state itself or any of its ancestors, an error will cause the machine to stop executing and an error will be printed to the console.
Note: Setter function for property errorState.
See also errorState().
void QState::setInitialState(QAbstractState *state)
Sets this state's initial state to be the given state. state has to be a child of this state.
Note: Setter function for property initialState.
See also initialState().
QList<QAbstractTransition *> QState::transitions() const
Returns this state's outgoing transitions (i.e. transitions where this state is the source state), or an empty list if this state has no outgoing transitions.
See also addTransition().
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