QInputSettings Class
class Qt3DInput::QInputSettingsQInputSettings class holds the pointer to an input event source object. More...
Header: | #include <QInputSettings> |
CMake: | find_package(Qt6 REQUIRED COMPONENTS 3dinput) target_link_libraries(mytarget PRIVATE Qt6::3dinput) |
qmake: | QT += 3dinput |
Instantiated By: | InputSettings |
Inherits: | Qt3DCore::QComponent |
Properties
- eventSource : QObject*
Public Functions
QObject * | eventSource() const |
Public Slots
void | setEventSource(QObject *eventSource) |
Signals
void | eventSourceChanged(QObject *) |
Detailed Description
The QInputSettings component must be set as a component of the scene root entity. It stores a pointer to the object that acts as the source of input events to be handled by various input classes. For example, a QWindow instance can be an event source.
See also QMouseDevice and QKeyboardDevice.
Property Documentation
eventSource : QObject*
Holds the current event source. An event source is an object that is capable of receiving various input events, such as mouse or keyboard events. Typically it is a QWindow instance.
Access functions:
QObject * | eventSource() const |
void | setEventSource(QObject *eventSource) |
Notifier signal:
void | eventSourceChanged(QObject *) |
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