Qt Quick 3D - Ejemplo simple de niebla
Demuestra cómo activar la niebla en la escena 3D.

Este ejemplo demuestra el uso de la propiedad fog de SceneEnvironment. La escena contiene una serie de esferas instanciadas, con controles que se pueden utilizar para ajustar las distintas propiedades del objeto Fog.
Fog { id: theFog enabled: cbFogEnabled.checked depthEnabled: cbDepthEnabled.checked heightEnabled: cbHeightEnabled.checked transmitEnabled: cbTransmitEnabled.checked density: valDensity.value depthNear: valDepth.first.value depthFar: valDepth.second.value depthCurve: valDepthCurve.value leastIntenseY: valHeightMin.value mostIntenseY: valHeightMax.value heightCurve: valHeightCurve.value transmitCurve: valTransmitCurve.value }
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