QChannelMapping Class

class Qt3DAnimation::QChannelMapping

クリップ内のチャンネルをアプリケーション内のオブジェクトのプロパティにマッピングできます。詳細

ヘッダー #include <QChannelMapping>
CMakeの find_package(Qt6 REQUIRED COMPONENTS 3danimation)
target_link_libraries(mytarget PRIVATE Qt6::3danimation)
qmake: QT += 3danimation
を継承する:Qt3DAnimation::QAbstractChannelMapping を継承する。
ステータス非推奨

パブリック関数

QString channelName() const
QString property() const
Qt3DCore::QNode *target() const

パブリックスロット

void setChannelName(const QString &channelName)
void setProperty(const QString &property)
void setTarget(Qt3DCore::QNode *target)

シグナル

void channelNameChanged(QString channelName)
void propertyChanged(QString property)
void targetChanged(Qt3DCore::QNode *target)

詳細説明

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