Friction QML Type
For applying friction proportional to the particle's current velocity. More...
|Import Statement:||import QtQuick.Particles|
factor : real
A drag will be applied to moving objects which is this factor of their current velocity.
threshold : real
The drag will only be applied to objects with a velocity above the threshold velocity. The drag applied will bring objects down to the threshold velocity, but no further.
The default threshold is 0
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