Scatter QML Type
A scatter noise effect. More...
|Import Statement:||import QtQuick3D.Effects 6.4|
- amount : real
- direction : int
- noiseSample : TextureInput
- randomize : bool
Scatters the pixels in a scene, creating a blurry or smeared appearance. Without changing the color of each individual pixel, the Scatter effect redistributes the pixels randomly, but in the same general area as their original positions.
amount : real
Determines how much to scatter. The range is
[0...127]. The default value is
direction : int
The direction in which to scatter the pixels. Set to
0 for both horizontal and vertical,
1 for horizontal, and
2 for vertical. The default value is
noiseSample : TextureInput
The scatter noise texture map. The default is a Texture with source
randomize : bool
Specifies whether the scattering pattern changes for each frame. The default value is
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