Scatter QML Type
A scatter noise effect. More...
|import QtQuick3D.Effects 6.6
|Deprecated since 6.5
Warning: All pre-made standalone effects in QtQuick3D.Effects are considered deprecated starting with Qt 6.5. Applications are advised to use ExtendedSceneEnvironment or MultiEffect instead, when applicable, or alternatively provide their own custom post-processing effect via the Effect type.
Scatters the pixels in a scene, creating a blurry or smeared appearance. Without changing the color of each individual pixel, the Scatter effect redistributes the pixels randomly, but in the same general area as their original positions.
amount : real
Determines how much to scatter. The range is
[0...127]. The default value is
direction : int
The direction in which to scatter the pixels. Set to
0 for both horizontal and vertical,
1 for horizontal, and
2 for vertical. The default value is
noiseSample : TextureInput
The scatter noise texture map. The default is a Texture with source
randomize : bool
Specifies whether the scattering pattern changes for each frame. The default value is
© 2024 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.