BoxShape QML Type
Defines a box collision shape. More...
|Import Statement:||import QtQuick3D.Physics|
- extents : vector3d
This type defines a box collision shape. The origin is at the center of the box.
Note: A non-uniform scaling transformation will scale the x, y and z directions individually. However, combining non-uniform scale and rotation may lead to shearing, which will not be applied to the BoxShape: it will always be a rectilinear box.
See also Shapes and Bodies overview documentation.
extents : vector3d
This property defines the extents of the box in the x, y and z directions.
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