CollisionShape QML Type
Base type for collision shapes. More...
|Import Statement:||import QtQuick3D.Physics|
|Inherited By:|| |
BoxShape, CapsuleShape, ConvexMeshShape, HeightFieldShape, PlaneShape, SphereShape, and TriangleMeshShape
- enableDebugDraw : bool
This is the base type for all collision shapes. A collision shape is used to define the physical shape and extent of an object for the purposes of the physics simulation.
See also Shapes and Bodies overview documentation.
enableDebugDraw : bool
This property enables drawing the shape's debug view.
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