List of All Members for CollisionShape
这是CollisionShape 的完整成员列表,包括继承的成员。
- enableDebugDraw : bool
以下成员是从Node 继承而来的。
- eulerRotation : vector3d
- forward : vector3d [read-only]
- layers : int
- opacity : real
- pivot : vector3d
- position : vector3d
- right : vector3d [read-only]
- rotation : quaternion
- scale : vector3d
- scenePosition : vector3d [read-only]
- sceneRotation : quaternion [read-only]
- sceneScale : vector3d [read-only]
- sceneTransform : matrix4x4 [read-only]
- staticFlags : int
- up : vector3d [read-only]
- visible : bool
- x : real
- y : real
- z : real
- vector3d mapDirectionFromNode(QtQuick3D::Node node, vector3d localDirection)
- vector3d mapDirectionFromScene(vector3d sceneDirection)
- vector3d mapDirectionToNode(QtQuick3D::Node node, vector3d localDirection)
- vector3d mapDirectionToScene(vector3d localDirection)
- vector3d mapPositionFromNode(QtQuick3D::Node node, vector3d localPosition)
- vector3d mapPositionFromScene(vector3d scenePosition)
- vector3d mapPositionToNode(QtQuick3D::Node node, vector3d localPosition)
- vector3d mapPositionToScene(vector3d localPosition)
- void rotate(real degrees, vector3d axis, enumeration space)
以下成员是从Object3D 继承而来的。
- children : list<Object3D>
- data : list<Object>
- parent : Object3D
- resources : list<Object>
- state : string
- states : list<State>
- transitions : list<Transition>
以下成员是从QtObject 继承而来的。
- objectName : string
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