Qt3DRender::QLayer Class
class Qt3DRender::QLayerQLayer 类提供了一种筛选将被渲染的实体的方法。更多
Header: | #include <QLayer> |
CMake: | find_package(Qt6 REQUIRED COMPONENTS 3drender) target_link_libraries(mytarget PRIVATE Qt6::3drender) |
qmake: | QT += 3drender |
在 QML 中: | Layer |
继承: | Qt3DCore::QComponent |
状态: | 已废弃 |
属性
- recursive : bool
公共功能
QLayer(Qt3DCore::QNode *parent = nullptr) | |
bool | recursive() const |
void | setRecursive(bool recursive) |
信号
void | recursiveChanged() |
详细说明
Qt3DRender::QLayer 与 FrameGraph 中的 结合使用。Qt3DRender::QLayerFilter
通过将递归属性设置为 true,可以将 QLayer 应用于实体的子树。
#include <Qt3DCore/QEntity> #include <Qt3DRender/QGeometryRenderer> #include <Qt3DRender/QLayer> #include <Qt3DRender/QLayerFilter> #include <Qt3DRender/QViewport> // Scene Qt3DCore::QEntity *rootEntity = new Qt3DCore::Qt3DCore::QEntity; Qt3DCore::QEntity *renderableEntity = new Qt3DCore::Qt3DCore::QEntity(rootEntity); Qt3DRender::QGeometryRenderer *geometryRenderer = new Qt3DCore::QGeometryRenderer(renderableEntity); Qt3DRender::QLayer *layer1 = new Qt3DCore::QLayer(renderableEntity); layer1->setRecursive(true); renderableEntity->addComponent(geometryRenderer); renderableEntity->addComponent(layer1); ... // FrameGraph Qt3DRender::QViewport *viewport = new Qt3DRender::QViewport; Qt3DRender::QLayerFilter *layerFilter = new Qt3DRender::QLayerFilter(viewport); layerFilter->addLayer(layer1); ...
另请参阅 Qt3DRender::QLayerFilter 。
© 2025 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.