Layer QML Type
图层提供了一种过滤要渲染的实体的机制。更多内容...
| Import Statement: | import Qt3D.Render 2.12 |
| In C++: | QLayer |
| Inherits: | |
| Status: | Deprecated |
此类型已弃用。我们强烈建议不要在新代码中使用它。
属性
- recursive : bool
详细说明
图层与FrameGraph中的LayerFilter 协同工作。
通过将递归属性设置为 true,可以将图层应用到实体的子树上。
import Qt3D.Core 2.0
import Qt3D.Render 2.0
Entity {
id: root
components: RenderSettings {
// FrameGraph
Viewport {
ClearBuffers {
buffers: ClearBuffers.ColorDepthBuffer
CameraSelector {
camera: mainCamera
LayerFilter {
layers: [layer1]
}
}
}
}
}
// Scene
Camera { id: mainCamera }
Layer {
id: layer1
recursive: true
}
GeometryRenderer { id: mesh }
Entity {
id: renderableEntity
components: [ mesh, layer1 ]
}
}另请参阅 LayerFilter 。
属性文档
recursive : bool
指定该图层是否也应用于实体子树。
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