Layer QML Type
层提供了一种筛选将被渲染的实体的方法。更多
Import Statement: | import Qt3D.Render 2.9 |
In C++: | QLayer |
Inherits: | |
Status: | Deprecated |
属性
- recursive : bool
详细说明
图层与 FrameGraph 中的LayerFilter 结合使用。
通过将递归属性设置为 true,可将图层应用于实体的子树。
import Qt3D.Core 2.0 import Qt3D.Render 2.0 Entity { id: root components: RenderSettings { // FrameGraph Viewport { ClearBuffers { buffers: ClearBuffers.ColorDepthBuffer CameraSelector { camera: mainCamera LayerFilter { layers: [layer1] } } } } } // Scene Camera { id: mainCamera } Layer { id: layer1 recursive: true } GeometryRenderer { id: mesh } Entity { id: renderableEntity components: [ mesh, layer1 ] } }
另请参阅 LayerFilter 。
属性文档
recursive : bool |
指定图层是否也应用于实体子树。
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