本页内容

Qt3DRender::QProximityFilter Class

class Qt3DRender::QProximityFilter

选择位于目标实体距离阈值范围内的实体。更多...

标题: #include <qproximityfilter.h>
CMake: find_package(Qt6 REQUIRED COMPONENTS 3drender)
target_link_libraries(mytarget PRIVATE Qt6::3drender)
qmake: QT += 3drender
在 QML 中: ProximityFilter
继承自: Qt3DRender::QFrameGraphNode
状态: 已弃用

该类已弃用。我们强烈建议不要在新代码中使用它。

属性

公共函数

float distanceThreshold() const
Qt3DCore::QEntity *entity() const

公共槽位

void setDistanceThreshold(float distanceThreshold)
void setEntity(Qt3DCore::QEntity *entity)

信号

void distanceThresholdChanged(float distanceThreshold)
void entityChanged(Qt3DCore::QEntity *entity)

详细说明

Qt3DRender::QProximityFilter 可用于选择位于另一个实体指定距离阈值范围内的实体进行渲染。

属性文档

distanceThreshold : float

存储目标实体的距离阈值,超过该阈值的实体将被过滤掉。

访问函数:

float distanceThreshold() const
void setDistanceThreshold(float distanceThreshold)

通知信号:

void distanceThresholdChanged(float distanceThreshold)

entity : Qt3DCore::QEntity*

存储用于比较距离的基准实体。

访问函数:

Qt3DCore::QEntity *entity() const
void setEntity(Qt3DCore::QEntity *entity)

通知信号:

void entityChanged(Qt3DCore::QEntity *entity)

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