Qt3DRender::QProximityFilter Class
class Qt3DRender::QProximityFilter选择与目标实体距离在阈值范围内的实体。更多
Header: | #include <QProximityFilter> |
CMake: | find_package(Qt6 REQUIRED COMPONENTS 3drender) target_link_libraries(mytarget PRIVATE Qt6::3drender) |
qmake: | QT += 3drender |
在 QML 中: | ProximityFilter |
继承: | Qt3DRender::QFrameGraphNode |
状态: | 已废弃 |
属性
- distanceThreshold : float
- entity : Qt3DCore::QEntity*
公共功能
float | distanceThreshold() const |
Qt3DCore::QEntity * | entity() const |
公共插槽
void | setDistanceThreshold(float distanceThreshold) |
void | setEntity(Qt3DCore::QEntity *entity) |
信号
void | distanceThresholdChanged(float distanceThreshold) |
void | entityChanged(Qt3DCore::QEntity *entity) |
详细说明
Qt3DRender::QProximityFilter 可用于在实体与另一个实体的距离在给定阈值内时选择要渲染的实体。
属性文档
distanceThreshold : float
保存到目标实体的距离,超过此距离的实体将被过滤掉。
访问功能:
float | distanceThreshold() const |
void | setDistanceThreshold(float distanceThreshold) |
通知信号:
void | distanceThresholdChanged(float distanceThreshold) |
entity : Qt3DCore::QEntity*
用于比较距离的实体。
访问功能:
Qt3DCore::QEntity * | entity() const |
void | setEntity(Qt3DCore::QEntity *entity) |
通知信号:
void | entityChanged(Qt3DCore::QEntity *entity) |
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