ProximityFilter QML Type
选择与目标实体距离在阈值范围内的实体。更多
Import Statement: | import Qt3D.Render 2.9 |
In C++: | QProximityFilter |
Inherits: | |
Status: | Deprecated |
属性
- distanceThreshold : real
- entity : Entity
详细说明
ProximityFilter 可用于在实体与另一个实体的距离在给定阈值内时选择要渲染的实体。
import Qt3DRender 2.10 ... RenderSetting { Viewport { CameraSelector { camera: mainCamera ProximityFilter { entity: mainCamera distanceThreshold: 50 // select entities within 50m metre radius of mainCamera } } } }
属性文档
distanceThreshold : real |
持有到目标实体的距离,超过此距离的实体将被过滤掉。
entity : Entity |
持有我们应与之比较距离的实体。
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