ProximityFilter QML Type
选择位于目标实体距离阈值范围内的实体。更多...
| Import Statement: | import Qt3D.Render 2.12 |
| In C++: | QProximityFilter |
| Inherits: | |
| Status: | Deprecated |
此类型已弃用。我们强烈建议不要在新代码中使用它。
属性
- distanceThreshold : real
- entity : Entity
详细说明
ProximityFilter 可用于选择当实体位于另一个实体的指定距离阈值范围内时进行渲染的实体。
import Qt3DRender 2.10
...
RenderSetting {
Viewport {
CameraSelector {
camera: mainCamera
ProximityFilter {
entity: mainCamera
distanceThreshold: 50 // select entities within 50m metre radius of mainCamera
}
}
}
}属性文档
distanceThreshold : real
存储与目标实体的距离,超过该距离的实体将被过滤掉。
entity : Entity
保存用于比较距离的基准实体。
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